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Section Leaders:
Fionn Kelly & Madmatt

 


Air Attack
Fighter-Bombers and Combat Mission

 

Page 6

 

Pictures in this sequence taken from custom scenario's created solely for this feature.

 

 

 

After the initial surprise of the attack these AAA guns started to acquire incoming planes and aborted and damaged several.

 

 

 

This Quad 20mm is being strafed by one plane but is doggedly engaging another.  Neither his  support truck nor a lone '88 in the background were able to withstand the fusillade but this gun stayed in the fight till the bitter end!

 

 

 

 A Flak 88,  which proved rather useless against the quick boom and zoom tactics of the small fighter bombers,  suffers under a withering fire.  Notice the Flak air bursts,  this plane was shot down just a second after this picture was taken.

 

 

 

The aftermath... Several oily plumes of smoke tell the tail.  What little that was left of this once proud armored column will venture out during the light of day no more...

 

 

 

Fionn's Revenge?!?   Ok,  just to turn the tables around a bit,  I created a scenario with Anti-Aircraft Artillery set up in some 'logical' formations and threw some random ground troops and vehicles into the mix.  Up against this very Flak-Heavy force I sent in over 20 fighter bombers in 5 consecutive waves arriving several turns apart.  Wave 5 aborted completely after the first four flights were mauled.

 

 

Final Comments:

Understand that all these scenarios were created solely to show the EXTREMES and should not be used as a reflection on normal gameplay.  In regular balanced play both AAA and Fighter-Bombers behave as you would expect them.  Triple A will engage air threats intelligently and (if they are of high enough experience or just plain lucky)  they can acquire planes very far off the board.  I saw one quad 20mm start to engage a plane 1600 meters out!  Planes,  while purely autonomous,  will sometimes engage with a ferociousness  that is borderline psychotic,  other times they will abort early or only half-heartedly engage ground units.  Similarly  they can be prone to misidentifying targets or attacking units already knocked out,  in short: They behave realistically!   Like all the units in Combat Mission,  both Triple A and Fighter-Bombers have a myriad of strengths and weaknesses.  They both have to overcome Fog of War and the inherent chaos of battle.  When employed in their native environments they are equally devastating to each other,  rarely in war however,   is anyone in their 'native' environment and that is where the fun begins!

 

Thanks again go to Wild Bill Wilder for his excellent "Ramelle" scenario which prompted this whole extravaganza!

Fionn Kelly for his invaluable assistance and insight.

And of course Big Time Software for making this wonderful game and allowing some dork like me to share with you what I have seen!

 

 


 

 

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