Section Leaders:
Fionn
Kelly & Madmatt
Air
Attack
Fighter-Bombers and Combat Mission
Great focus has been paid by this
website and the Forums to the aspects of infantry and armor tactics and
strategy. Understanding and utilizing this knowledge is the very
core of Combat Mission. There is another aspect of WWII
era combat that hasn't received as much attention in the Combat
Mission community, other than for a brief mention to it's
devastating consequences in the original Alpha
Battle AAR written by Fionn and Martin. That aspect is
Air Power. In the time period depicted in this installment of Combat
Mission (late '44-to the end of war '45), the Allied air
forces ruled the skies over Europe and attacked with fervor any Axis
road and rail traffic encountered. Close coordination between
ground and air forces was still years off but the fighter bombers
played a part in many tactical battles and Combat Mission models
this well.
What you get:
It may be simpler to discuss what
you don't get. Whether in the scenario builder or just in a
normal scenario setup, you do not have the ability to pick the
type of plane. Plane types are abstracted and are listed just as
Fighter-Bomber. A scenario designer can pick the amount of
planes just not specify a P-47C, for example.
Loadout is another aspect that is
totally out of the players (and designers) control but it has been
mentioned in the forums that certain nationalities of planes favor
certain weapons. The awesome air to ground ability of the British
Typhoon, for example, would play out in the game by having a loadout
favoring rockets and cannon. The types of weapons that are
currently implemented are as follows: Machine Guns, Cannon, Rockets
(appear to be 2.75 inch) and Bombs of a variety of weight (looks to be
500, 1000 lbs. at least).
You do not 'see' the
actual plane itself in the game. What you do see is the planes
shadow as it follows the contours of the ground below and there are a
variety of incredible audio cues to let you know exactly what a plane
is doing. Trust me, when a fighter bomber is making a strafing
run, you'll know it! You will also see the standard yellow
'incoming fire' indicator line if you have the planes target selected
or you will see the 'outgoing' red indicator line when your units
engage a plane with anti-air fire.
Now lets talk about that for a
moment. While the plane graphic onscreen is abstracted this in no
way means that Combat Mission has not modeled every important
aspect of Air-to-Ground combat. Your units will target and engage
the plane with whatever weapons are applicable automatically and
the volume of anti-air fire can and will have an impact on the planes
and their attack runs. I have seen several occurrences of German
flak units putting up enough lead to deter the Allied planes and have
them break off. You can see and hear this in the game as well.
The experience level of the individual pilot is also taken into
consideration and Crack pilots will be much more likely to brave heavy
anti-air fire than a rookie.
NOTE: It is
possible to shot down planes. The shadow will disappear and there
seems to be an explosion in the air but it is not very apparent
currently! The best way to check is by looking at the Kill Stats window
on your AAA units to see if they show any aircraft shot down...

That explosion
is all that is left of that Jabo!!! Happy now Fionn? We got one
for ya!!!
As a player you do not control the
planes once they come in and you have no real control over when they
come in either, although a designer can specify a turn to arrive just
like any other reinforcement (and apply a randomness to this as well!).
The planes will designate their own targets, choose the most
appropriate weapons from what they have available and make as many
passes as they feel necessary. Again pilot skill level and AAA
volume all effect how much, how long and how effective planes
will be when they come in.
The weapons themselves are handled
to the same degree of detail as normal anti-tank fire. Bombs and
rockets can and will miss their intended targets and I have seen a 1000
lbs. bomb evaporate a friendly assaulting Engineer platoon and two
Shermans that were unlucky enough to be close by. Fighter-bombers
are not omnipotent and will sometimes engage already abandoned and
destroyed vehicles. Fog of war effects pilots just as much as
tankers, if not more so!
Ok, lets sum up. As a player
your best bet is to not worry (or count on) air cover when its
mentioned in the scenario briefing When and if it comes in,
just sit back and watch the show. If on the other hand, you
are the unlucky guy that gets attacked...Well....Good luck! Check
out the pictures to see what I mean...
Special thanks go out to Fionn Kelly
for providing background information and 'Wild Bill' Wilder for
creating his excellent scenario based on the last part of "Saving
Private Ryan". One way or the other you WILL be
able to play this fun scenario once the game is released.
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