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Section Leaders:
  
Madmatt  & Fionn Kelly 

Your one stop shop for Combat Mission Scenarios and Operations

 

...Road to Marseille (ASL PP01 Conversion) by:
 
Berlichtingen

    Download Scenario HERE  

 

 

French Analysis
by Fionn Kelly

 

The Allied force in this scenario appears, at first sight, to be quite powerful when facing anything less than a main battle tank. However, the scenario designers have been quite crafty since they have crafted a force which has significant strengths but also significant weaknesses.

 

Simply put the Allied force comprises of:

7 Stuarts ( including 2 early-arriving reinforcements)

5 M5A1 half-tracks and

3 platoons of infantry.

 

There are also a couple of bazookas, an HMG and a 60mm mortar. The Allied forces are attacking through relatively closed terrain. Closed terrain is perfect for anti-armour ambushes and you, as the Allied commander, don’t, quite frankly, have sufficient infantry to screen your tanks and half-tracks as much as you should.

 

In other words you have a force packing a strong punch BUT you don’t have enough infantry to prevent that force falling prey to quick ambushes. What does this really mean for you? Well, it means that you don’t have a choice of avenues of attack.

 

Let’s take a look at the map…

   

Now, the terrain to the bottom of the map ( on your left flank) is quite open just before it reaches the German setup zone. Once it reaches it there are many houses within faust distance of the road. This approach route, therefore, combines two big no-nos for an attacker:

1.      Great, open terrain ( perfect anti-tank gun and HMG country) leading to a...

2.        Choke point where you can bet your house the Germans will be waiting to ambush any disorganized remnants which have made it that far.

 

If you attack on your left flank your armoured vehicles will advance quickly, your infantry will be pinned by mortar and HMG fire and, by the time you reach the chokepoint, your armoured vehicles will be separated from your infantry and the enemy will easily destroy your armoured vehicles if you choose to press the attack without dismounted support nearby. IF you decide to withdraw your armoured vehicles due to the lack of infantry support than all the casualties you will have incurred will be for nought and you will have fewer dismounts to support your next attack.

   

You COULD attack through the forest. On the other hand it is almost certain that the enemy will have infantry in the forest and, since you are very weak in infantry terms, you will HAVE to commit armoured vehicles to support your infantry in order to reduce casualties to the minimum possible. Once you commit armoured vehicles to the forest fight and the clearing they will be within the effective engagement envelope of German hand-held AT weapons and are going to start suffering heavy casualties. In short I would advise against attacking through a location which is definitely going to feature heavy infantry fighting ( remember how few infantry you have) AND is going to require the commitment of vehicles to combat at extremely close ranges ( another bad thing to even think about).

   

So, where should you attack? Simple. The OBVIOUS avenue for attack is along your right flank. Mount two platoons of infantry, place your half-tracks 20 or 30 metres in front of the tanks and launch your entire force en masse along the great tank country along your right flank. Your aim will be to take the two-storied building at the end of the “channel” on your right flank. You will set up your mortar, HMG and bazooka teams in that house in order to provide intelligence as to enemy dispositions and prevent enemy movements. Certainly you may lose a vehicle or two if the house is held by the enemy BUT this is war and it is the best option available to you. Casualties are inevitable. Your job is merely to ensure you inflict the maximum number possible on your enemy.

 

After taking the house you should begin to move your infantry out as quickly as possible. Your infantry and vehicles will form a “wide pincer” which swings out widely to the right and rear of the enemy and seeks to come up through the woods behind them. Your half-tracks and Stuarts will be placed so as to provide the maximum amount of interdiction fire so as to prevent the enemy from re-deploying to meet this new off-axis threat.

 

A little bit of dash and acceptance of losses can have your forces coming at the enemy from an unexpected direction and will give YOU the initiative. I’ll also note that the terrain around the house provides many opportunities for long-range AFV fire AND provides the Allied commander with many LOS blockers. Used properly you can utilise these blockers to shield you from any dangerous enemy fire whilst keeping your own fields of fire as effective as possible.

 

Basically a tanker’s dream is to catch infantry in the open whilst re-deploying to meet a new threat. YOU are going to force the enemy to re-deploy or die. Whilst re-deploying you must be aggressive and tough enough to ensure that the enemy dies anyway ;).

 

 

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