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Section Leaders:
  
Madmatt  & Fionn Kelly 

Your one stop shop for Combat Mission Scenarios and Operations

 

Maastricht-Tough Tanker (Tank Only Version) by: Wild Bill Wilder

    Download Scenario HERE  

 

Axis Tactical Tips
by Fionn Kelly

 

Your force comprises:

3 Panthers

2 Panzer IV Js

2 StuG IIIs

 

At first glance this looks like an extremely strong force but, if you look at a little more closely you will see that this force actually has one Achilles Heel in common. This Achilles Heel is the inability to bring fire to bear on a target which suddenly appears to the flanks of the vehicles concerned.

 

The StuG is a turretless Assault Gun so it is, obviously, extremely vulnerable to flank attack. The Panzer IV J has no electrical turret traverse and so its turret traverses extremely slowly. Any half-decent Sherman or Stuart tank crew should get 2 to 3 flank shots off before the Pz IV J can traverse its turret to engage. The Panther also suffers from a slow turret traverse mechanism.

 

We must expect that the enemy WILL dispose a number of 76mm-armed Shermans interspersed with the more numerous 75s. The Panther is proof to frontal 75mm fire but the StuG and Pz IV are acutely vulnerable to frontal penetration by both the 75 and 76mm-armed Shermans.

 

Since you are expected to advance down a road which is in clear view of a hill (offering superb hull-down positions for enemy tanks) you should expect to come under some enemy fire. For this reason it is imperative that you advance with your Panthers in the lead, Pz Ivs next and StuGs last. Be SURE to advance with HUNT orders. There’s nothing worse than watching your StuGs moving FAST into the teeth of an enemy ambush with absolutely no chance at all to fire back.

 

The above picture shows the rough shape which any American  attack might take. American strategy will HAVE to involve searching for and exploiting your flanks. I haven’t and won’t consider the possibility of an American attack straight down the middle of the map working since, if such an attack works, you really should be taken out and shot. 3 Panthers should crush any straightforward enemy attack. Any good American player will go for the flanks. The ONLY American players who won’t go for your flanks are either poor American players ( whom you should beat easily on your own) or especially brilliant players ( whom no amount of tutoring will help you beat in a scenario such as this).

 

 

The key to stopping the Americans is to deny them the ability to easily penetrate your flanks. I suggest a three-pronged approach to the American threat.

1.      The first task force you create should be designed to move out along your right flank and move in such a way that it can attack into the flanks of any US forces which attempt a short pincer movement whilst running headlong into any US forces which try a deeper pincer movement. The path I’ve outlined above will do so.

 

I would allocate 1 Panther and both Pz IV Js to this group. The Panther should lead while the Panzer IV Js follow closely behind. Once any US thrust along this flank is either destroyed or ruled out the Panther and Panzer IV Js should begin advancing cautiously into enemy territory. The slow advance should prevent any US player from hearing the tanks advancing until it is too late but be warned that any GOOD US player will put some form of ambush defense in place at a choke point with a view to killing some of your tanks and preventing you from sneaking up on his main body.

 

 

2.      The second force should consist of the two other Panthers and should simply move down the main road and take up positions near the stone wall so as to dominate the entire centre of the map with their 75mm L70s. They are the anvil that will pin the enemy in place AND hopefully take all of his attention. The first force is the hammer that will smash him while he is focused on the two Panthers in plain view.

 

3.      The third force consist of your two StuGs. These vehicles are useless in close combat but also intensely vulnerable to 75 and 76mm fire SO my advice would be to preserve them as a reserve. If one or other of your main force Panthers gets knocked out these StuGs will be worth their weight in Gold. I suggest placing them in the slight dip in the ground in amidst the scattered trees. By placing them at the leftmost extremity of the trench they will be able to guard the left flank of the Panthers whilst being only metres away and in perfect reinforcement positions. I’d recommend leaving one StuG in position in HIDING as an ambusher of any US tanks which try to flank your left flank.

 

 

You have seven tanks. I propose that you basically hide two, use two to grab the enemy’s attention and use the other three to deliver a knockout blow. Certainly you should be willing to let an over-aggressive enemy come to you whereupon simply establishing a killing zone in front of your position will suffice to win. Against a good player however you will have to set up flank defenses, misdirection and flank thrusts as I have outlined above.

 

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