August 2000
Thursday, August 24, 2000
v105 Patch released!!!!
It's true! Less than week after v104 comes the kick ass v105 patch. And let me tell you, this one ROCKS. I have pulled some of the highlights from the readme file below! Check it out:
* Units will NOT switch away from an ambush marker target just because
they have been spotted by the enemy.
* Units area-targeting a building which collapses and has no visible
surviving enemy troops in the resulting rubble will cancel their area
target.
* Buildings and bridges are labeled with "damage" or "heavy damage"
when they've taken over 50% damage and the "Warning Labels" option is
on. Additionally, they're listed with a '*' attached, like
"light building*", or a '**' for heavy damage.
* JPz IV and JPz IV/70 now have a bow MG, but it's somewhat less
effective at short (under 100m) range than a 'standard' bow MG due to
its simplified and somewhat underprotected mounting.
* T8 Recon vehicle now first available in December 1944 (same time as
arrival of M24 Chaffee).
* Fixed a bug introduced in v1.04 that made some units with normally
large ammo loads, in scenarios created with v1.03 or earlier, have ammo
loads above 65000.
* Roads are never considered "slopes", in order to make mapbuilding
easier and avoid the problem of vehicles not being able to traverse
*roads* on steep grades.
* When a unit's last movement order is "rotate", and it tries to move
through impassable terrain, the TacAI is no longer confused about the
intended endpoint of the movement path if a new movement path must be
calculated (bug fix).
* Victory flags in a meeting engagement quick battle are more centered
(to avoid giving one player too much of an advantage).
* In previous versions, the TacAI was less likely to fire vehicle heavy
weapons at bailed crews, but it wasn't as inhibited about wanting to fire
the coax MG at them, which still caused the turret-swiveling-away-from-real-
threats problem. So the coax MG has been "toned down" vs. crews like the
main weapon (bug fix).
* TacAI code for a tank swiveling its turret back to a forward position
when it has no target is smarter. It will do so as default behavior except
for a 2-3 minute period after the tank has targeted an enemy which had
anti-armor capability and the tank is not moving or rotating (i.e. moving
or rotating the tank will cause the turret to swivel back to forward even
if the last target was an anti-armor threat).
* Large guns like the 88mm AT are allowed to use the rotation order (this
was a bug).
Plus it still has all the yummy fixes and additionas for v104 and before. You need to run DONT walk and grab this bad boy. Your legitimate copy of Combat Mission will love you for it. And of course if you have a pirated copy of CM you are just going to burn in hell any way and no pity will be taking upon your wretched soul. :-)
Sunday, August 20, 2000
Hacker damage repaired! WE ARE BACK
As you may have heard my server was down for the last 24 hours due to a malignant hacker intrusion and exploitation on my sever.
In the end the damage was repaired and we are back and more secure than ever.
I thank you for your patience during this outage.
Madmatt
Friday, August 18, 2000
BTS Releases new v104 Patch
For the last few weeks BTS and the members of the Beta Test team have been slaving away on this patch and it has some pretty impressive features and fixed implemented. Head over to the main CMHQ site if you wanna read the readme or just go to the BTS download page and grab the damn thing. Be SURE to read the docs though as there are some suggestions about upgrading to v104 while in the middle of an ongoing saved game, in short, its not recomended.
Direct Link: BTS Patch Download PageWednesday, August 16, 2000
CMMC Section Updated with Situational Overview of CPX Test
If you have been keeping up with the ever expanding CMMC Project than you should know that the CPX is the acronym for our first live dry run through of the CMMC rules and procedures. James Bailey has recently finished a CPX Situational Overview document which will give you an idea to the level of detail we are putting into every facet of CMMC. Head on over to the CMMC section and read up on what we have been preparing for you!
Direct Link: Combat Mission Meta CampaignThursday, August 3, 2000
New Announcement on Staff Openings for CMMC
James Bailey just made a new announcement today which gives an overview of the open staff positions still available for the Meta Campaign as well as some other roles that need filling. Head on over and see if you got the Right Stuff to help out!
Direct Link: Combat Mission Meta Campaign Page