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Translucent Occupied Buildings

 

In the Demo and until recently in the Beta,  occupied buildings were displayed with the walls mostly removed so proper identification and detection of friendly occupying units could be made.  This has always worked well but it did somewhat spoil the graphics as all the occupied buildings looked like small walls instead of large structures.  Well again BTS has surprised us all with a new innovation.  It's called Translucent Occupied Buildings and when turned on it means that when a unit is inside a building you will see  the walls of that building as translucent,  in other words see-through.

 

Click Thumbnail to Enlarge!

 

 

Here is the all too familiar town of Riesberg using the current building graphics mode.

 

 

 

By typing "SHIFT-Y" we can toggle on Translucent Occupied Buildings and we get this awesome new effect!

 

 

 

Another view close up of an occupied building.  Note: You can still remove the roofs as per before with "Shift-R".

 

 

 

Here is that pesky MG-42 up in the Church.  Looks ghostly doesn't he?

 

 

 

A Panzerschreck team with the older style building display.  Note the less obtrusive Compass in the Background.

 

 

 

And now with Translucency applied.  I have positioned the camera to 'straddle' the wall so you can see the inside view as well.  The translucent effect only works when looking into a building and not when looking out from, as this picture also shows.  You can toggle this effect On and Off at will,  during both Order and Action phases!

 

 

 

Here is a view from an American Infantry squad as it tracks a German unit into a building.

 

 

 

It interesting to note that this new feature came out of the blue and even surprised the Beta-testers.  Proof positive that BTS is tweaking and adding to Combat Mission all the time...

 

 


 

 

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