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Section Leaders:
Fionn Kelly & Madmatt

 


Enhanced Smoke
 
Non-Translucent
(page 3)

Steve has mentioned recently in the Combat Mission Forum that the smoke graphics have been given an overhaul and here is the result of this work...

NOTE: Due to an issue with my Video card and the drivers I am using the smoke appears much thicker and less translucent that what is intended. This is being addressed as per Steve's message. Still looks very cool though...

Not only have they tweaked the new smoke and made it translucent but they have also provided less frame rate intensive non-translucent smoke as well! You can switch from the translucent HIGH quality or non-translucent LOW quality versions at will from within the game!

 


This shows the equally impressive but frame rate friendly non-translucent brewed vehicle smoke.

 

 


This is a non translucent smoke cloud...Just a wee but shorter then the translucent style but still very effective. By the way, LOS does not differentiate between HIGH or LOW quality smoke graphics, it's affected the same for either graphic type.

 

 


Buildings and terrain also are utilizing the new smoke.  Here we see another shot of the Low Quality Smoke as the terrain burns.

 

 


 

 

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