Section Leaders:
Fionn
Kelly & Madmatt
Enhanced
Smoke
(page 2)
Steve has mentioned recently in
the Combat Mission Forum that the smoke
graphics have been given an overhaul and here is the result of this
work...
Note: this is
the second incarnation of these pictures. Some 3 hours after I posted
the first set Charles was able to tweak them and here is the result.
Now THAT'S quick service!!! Pictures taken on TNT 2 Ultra Video card,
your mileage may vary..

And here is the result after the StuG has spent
about a minute firing off smoke rounds.

A nice top down view of a half track as it burns in the night.
Notice how the smoke is no longer flat in this view it used to appear
in the demo!

Here you can see the translucent effect of the smoke. Currently the translucency
level of the cloud changes as the cloud billows upward and gives a
sense that the cloud is not of a consistent thickness.

Buildings and terrain are also utilizing the new smoke. Notice
the two distinct sizes of smoke here!

A closeup shot of the smoke coming out of a burning building.
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