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Section Leaders:
Fionn Kelly & Madmatt

 


Interface Enhancements
(page 2)

 

Big Time Software continues to polish and tweak Combat Mission before its final release to the public.  The changes shown below enhance the overall look of the game and add welcome sparkle to this already brilliant gem.

We will take a look at several of these new enhancements which include: 

  • Colored 3D Targeting and Move Lines

  • New graphic for Rubble

  • Group selection for orders and movement

  • Targeting lines visible for ALL units

 

 

Click Thumbnail to Enlarge!

 


Here I have selected the building as an area target and all the units in the group have now automatically targeted it as well.  This can save time and is very useful in large battles.

 

 


Here we see a small group which is being directed to run into a nearby scattered tree area. Group select can be used to give additional orders beyond targeting and movement as we will see below.

 

 


With all the units still selected and movement course plotted I have used the hide command (H Key) and now every unit in the selected group will hide once they complete their movement!

 

 


Another welcome addition is the ability to not only see all movement path lines but all targeting lines as well during the orders phase. This is a huge time saver and you can now quickly scan the battlefield for units which aren't engaged, or ones being engaged as you will also see all incoming fire lines!

 

 


Another shot of the targeting and movement lines displayed together.  You also have the option of showing just move lines,  just targeting lines or no lines at all plus you can chose if you see these lines for all your units or just the currently selected unit! Choices galore!

 

 


One last shot of targeting lines!

 

 

and Combat Mission continues to evolve...

 

 


 

 

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