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Section Leaders:

Patrick Brett and Fionn Kelly

TURN: 11 OF 60

SCENARIO NAME:
Going to Town

Fionn Kelly - Germans vs. Americans - Martin Turewicz

Kampfgruppe Backe:

Mission: Secure the southern flank and continue advancing at a walking pace towards the river.

Imperatives: Forward momentum must be conserved at all costs. I will accept infantry casualties in order to maintain the pace of the advance as my losses to artillery if I halt in place for any significant time could, potentially, be far worse.

Force Structure:

  • 6 Veteran SPW 251/1s
  • 3 Green Volksgrenadier squads + 1 Vk platoon HQ.
  • 6 Veteran Panzergrenadier squads + 2 PzG platoon HQs + 1 PzG company HQ

Plan: I will continue the advance towards the nearby American hilltop positions. The currently committed forces (1 composite platoon + 2 SPW 251/1s) should be sufficient to neutralise the opposition, organise and guard prisoners. In the meantime, to maintain the pace of the advance I will advance the 5 uncommitted Panzergrenadier squads to the next hill line. By the time they take it the Volksgrenadiers should be ready to run into the cover provided by the hill and I estimate 2 platoons of effectives + 4 SPW 251/1s should still remain from Kampfgruppe Backe. I estimate that I should lose only one platoon of effectives in clearing the two lines of hills to both enemy direct and indirect fire.

Action: As the advance towards the American position continues casualties mount but are still acceptable. Fortunately it appears that American resistance is being worn down as yet another machinegun team surrenders to my inexorable advance.


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As you can see in the above picture there is also evidence of an infantry squad (which I am presuming is a platoon HQ ) on the hill. I will attempt to shift my advance northwards and towards this infantry squad next turn.

Let’s talk about bazookas. Let’s check out the new nominee for luckiest SPW 251/1 crew of the war also. (No doubt their survival is due in large part to the fact that the bazooka teams firing on it are, in turn, being fired on by several half-tracks, infantry squads etc…


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Well, looks like it is time for me to reconsider my threat evaluation of what is on that hill. As you can see above my initial thought that there was only a single bazooka team on the hill has been quite graphically disproved. Two bazooka rounds are heading for my SPW 251/1 at the same time. GULP !


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Two new craters in the ground tell the story of two more misses… There are still another 30 seconds or so to go so things aren’t looking good for my plucky SPW 251/1 crew.


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Another near miss. And when I say near I mean near. In the distance you can see the surrendered MG team, an infantry squad (although since I don’t see any more infantry units nearby it I’m presuming it’s a platoon HQ) another MG team and at least one bazooka team.


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As the advance continues yet more bazookas are fired. Again, two bazookas were in flight at the same time just prior to this picture.

During the 40 seconds which these pictures cover the SPW 251/1 was fired on seven times by at least two (possibly more ?) bazooka teams. I’m seriously uneasy about leaving my SPW 251/1 in position in the middle of this shooting gallery so I’m going to order it to reverse back fifty or so metres and lay down suppressive fire again.


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Note, I’ve played around with the zoom function and increased soldier scaling and decreased the number of trees in order to ensure getting a clear picture showing the relative locations of Kampfgruppe Backe’s assaulting force vis a vis the Americans.

As you can see, at the end of the turn the remaining MG and one of the bazooka teams are suppressed whilst my forces have closed the distance yet again. Within a minute or two this position will be mine and, by that time, close to two platoons of Panzergrenadiers should be in position to push through this position and on to the next. In the top left hand corner of the picture you can see that an American unit was spotted near the clump of trees there. By this time I am unsure of its exact location but I have a strong suspicion that Martin has set up an anti-armour ambush hidden by a fold in the ground in that position. An infantry-led dash should do wonders in stopping THAT plan ;-). Of course, if the unit setting up there is a machinegun then leading with infantry will be exactly the wrong thing to do. Don’t you just love having to make those kinds of choices?

In Combat Mission, due to the simultaneous order resolution I can’t carry out the IGO-UGO game cheat of running one squad all the way down the road to see what fires at it and then, with complete knowledge of which units are present and able to fire at it, deciding which of my available units is most suitable to taking it out and then doing so in that exact same turn. In CM if you want to scout ahead and have sufficient time to respond to any resistance encountered you do need to place the scout far in advance of the main body.


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I’ve also ordered the SPW 251/1 which dropped off my mortar teams to advance on the northern flank of the American position and pour fire into the bazooka team which it can spot in the hopes of suppressing it (and providing transport to my deseated Panzergrenadiers there.


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Here the Panzergrenadier platoon from Kampfgruppe Eberbach advances down the southernmost road to either:

  1. support the ongoing assault if it bogs down or
  2. bypass the ongoing assault to push onwards as quickly as possible.

If you look carefully you can see that only two squads and one HQ team are present in this picture. The other squad, which was split up into two separate half-squads for scouting purposes has halted at the bend in the road some 100 metres back and has recombined. It will run forwards as quickly as possible next turn to catch up with this platoon and bring it back to full strength.


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In this picture you can see both knocked out SPW 251/1s and two more SPW 251/1s which have advanced down the road and will crest the hill next turn to add even more fire support to my attack on the hill.


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As you can see I am also rushing a detached Volksgrenadier squad down the road in an attempt to catch up with its platoon and strengthen it. My forces became quite disorganised during the bombardment of the forest exit as I pushed everything which was through the bottleneck forward at maximum speed and those to the east of the bottleneck were trapped by the destruction of the SPW 251/1. This separated my forces and the results of this are still being felt scenario-wide.

Kampfgruppe Vossen:

Force Structure:

  • 1 veteran Puma
  • 2 green platoons of Volksgrenadiers ( 6 VG squads + 2 VG pln HQs + 1 VG Cmpy HQ )

As the infantry of Kampfgruppe Vossen continue to push forwards they do not come under fire from the expected infantry ambush but, rather, come under fire from a 75mm armed Sherman which is hidden behind the multi-storey building in the centre of the map and an infantry unit in the house to its north. It only causes one casualty but scatters my forces.

Well, there is no pressing need to rush these forces forward so I think I can afford to halt them in place and let my central Panzergrenadier assault clear this platoon-sized defensive position. Once this position is cleared it looks like there is nothing stopping me advancing for 500+ metres to the position of my now-stranded Panzergrenadier squad just short of the bridge.

Kampfgruppe von Kelly:

Kampfgruppe von Kelly has:

  • 4 veteran SPW 251/1s
  • 2 veteran PzG squads + 1 veteran PzG HQ squad
  • 1 green VG platoon ( 3 VG squads, 1 VG platoon HQ)
  • 1 x 210mm rocket FO
  • 1 x 105mm tube FO
  • 1 x veteran Panther G
  • 1 veteran StuG III (late)
  • 2 regular Pz IV H


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In this slightly zoomed picture (thus the American flag on the bridge looks MUCH closer than it actually is so estimations of distance in this picture should be considered suspect) you can see the crux of Kamfgruppe von Kelly’s advance strategy. Have tanks lay down a strong base of fire, dash forward with HTs and conduct a close assault with dismounted infantry.


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By the end of the turn 2 PZ IV Hs are in position to support the assault on the American platoon’s defensive position with direct fire and my VG platoon is rushing forward as quickly as possible also.

That tactical AI took the opportunity afforded by some clear LOS to hurl a few HE shells at the enemy position to my south which, no doubt, has helped the assault there proceed more smoothly. In the next turn these tanks will re-orient and engage the infantry platoon’s positions directly. I aim to so utterly suppress the enemy that my infantry can advance and close assault them with minimal casualties. Now it’s time for MY version of materielschlacht ;-).


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At the end of the turn both squads of Panzergrenadiers are closing on the enemy positions. As soon as they reach 100 metres they will jump out and race to the wall and use their devastating close-range firepower to maximum effect.

That American platoon will, by next turn, be targetted by 4 tanks firing HE shells into their midst, an 81mm mortar barrage, 4 HTs and 2 squads of Panzergrenadiers. I hope that this veritable cacophony of fire will help reduce my casualties during the assault.

Kampfgruppe Student:

If Kampfgruppe Student can hold out for just a few more minutes I may be in a position to bring long-range machinegun and tank main gun fire to bear on the Americans as they assault. That would be nice since it will whittle down his forces but I’m not going to plan for it. With only two companies of American infantry in the town I can’t afford to push hard and take losses to just get a few long-range licks in with machinegun fire. I need to conserve my core force which is only two companies in strength itself.

For the Student story I will refer you to Martin’s AAR. I’m quite sure he is dwelling, with loving attention, on each and every panicked German unit in the town. Suffice it to say that it really doesn’t look good and that I’m half-tempted to wish for a "surrender all village defenders button" so as to save at least some of their lives… That assumes, of course, that I can recapture the town and liberate at least some of the defenders.

Conclusion:

I’m still fighting to attain the wall phaseline… The town will fall but if I take the wall line with little further loss I should be able to reach the river in good order and conduct a deliberate assault with 2 of my companies versus 2 American companies. The Americans DO have the advantage but it is not so much of an advantage that they are assured of victory. Far from it actually. So long as American reinforcements or artillery do not tip the balance even more into their favour this should be a close fight.

Even if I am not able to fully clear the town I do hope to gain a foothold sufficient to reclaim control of the bridge.





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