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Section Leaders:

Patrick Brett and Fionn Kelly

TURN: 9 OF 60

SCENARIO NAME:
Going to Town

Fionn Kelly - Germans vs. Americans - Martin Turewicz

Situation Appraisal:

The advance to contact began well with several Shermans and assorted minor infantry units being destroyed or captured. Unfortunately, at that stage, a concentrated and continuous enemy mortar barrage descended upon Kampfgruppe Eberbach and continued without cessation for over 4 minutes. This has resulted in Kampfgruppe Eberbach sustaining severe casualties and the blocking of the southernmost forest path to all vehicular traffic.

Kampfgruppe Carius continues to advance slowly but surely but has not yet made contact with any enemy forces whilst Kampfgruppe von Kelly continues to push SPW 251/1s along both the southern and central routes to the town.

Kampfgruppe Student is in severe distress. The sheer volume of incoming enemy fire and the accuracy of their artillery has, unfortunately, almost destroyed Kampfgruppe Student before it can closely engage the enemy. Fallback to a redoubt position has been ordered but the odds of this being accomplished successfully are poor. Overall, the Americans will gain the town easily and cheaply. This is a most unfortunate turn of events.

Kampfgruppe Carius:

Very little has happened on Kampfgruppe Carius’ advance… The Puma and infantry are still advancing slowly down the forest. No enemy opposition has been encountered at all and I begin to wonder if there is any present at all. I think I will speed up this advance markedly.


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This nice sideshot of Carius’ StuG shows it stationary and in position to cover the advance of my Panther and half-tracks… The Panther to its south is partially obscured since it has just moved off the road and into a small depression running along the south of the road. This movement not only protects it from enemy fire but ensures that the road is free for the use of my half-tracks, which I am preparing to pass through the tank position I have just, hereby, established.

Also not the Volksgrenadier platoon leader and rifle squad which are sprawled on the ground around the StuG. A shell just burst metres from this position. More American artillery ? God, I hope not.. Just in case it is I order the StuG and the men to relocate immediately. Will the Americans never run out of artillery? If I had this much ammunition at my disposal the landscape around the town would be a re-enactment of a lunarscape.

Kampfgruppe Eberbach:


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Note: This picture was taken with the minimal number of trees being displayed possible so as to keep it simple to understand and see what has happened.

As my infantry continue to advance along the road the solitary functional half-track and StuG are trapped and begin to move away from the clearing exit in case even more artillery is called in on their positions.

The funeral pyres announce the blocking of the road to the enemy. Fortunately for me my Panzergrenadiers have suffered only 5 casualties (including three of the machinegunners who were killed when the SPW 251/1 they were travelling in was brewed up by a hit) and so will be able to continue the advance on foot in good order.

Kampfgruppe von Kelly:


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As my first company advances to the left the Panzergrenadier companies advance and arrange themselves in column formation ready for the next phase of my advance.


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As I have previously recounted I was very, very unsure of what action to take regarding the speed of my advance and decided to prevaricate by sending one SPW 251/1 dashing straight towards the village in an effort to ascertain if it would be possible to push a Panzergrenadier platoon into the village and most assuredly ascertain the strength and disposition of the enemy’s anti-tank defences.

What you can see here is the view of an American bazooka team as it fires on my advancing SPW 251/1 near the wall line.


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A second later I took this shot from the point of view of the SPW 251/1. It looks in SERIOUS trouble doesn’t it ?


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Here is a soldier’s eye view of the bazooka shell. It has missed my SPW 251/1 by about 1 foot from what I can tell PHEW. One thing which the other shots didn’t show was that from the instant of firing the bazooka shell angled towards the ground just as it would in real life. Mere instants later this bazooka shell hits the ground and explodes.


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My glorious "Dash O’ Death" continues as yet another bazooka launched from the trees behind me misses. As I dash onwards another major explosion alerts me to the presence of another, unspotted bazooka team. Damn, this road is alive with bazooka teams. I’ve been fired on by at least two or three teams in the 20 seconds it took me to race down the road.


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Here is a zoomed view of where my HT ends up at the end of the turn. It is barely 300 metres to the bridge and a further 200 metres from the bridge to the town. It is extremely tempting to just go for it but instead I decide to be prudent and park the HT out of sight of the enemy tanks and disembark its infantry into the stone house to my right in an effort to establish great LOS right in the middle of the enemy’s backyard.

The sooner I pin down all their machinegun positions on this bank of the river the sooner I can advance and obliterate them with direct tank and MG fire and the sooner I can make my assault on the town.

Kampfgruppe Student:

*Sigh* Well, the bad news just keeps piling up. The appearance of that entire company on my southern flank has absolutely doomed me since it not only totally shifted the numerical balance but it has also totally shifted the enemy main thrust AND has left all of my lines of retreat open to enemy fire.


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As you can see in this shot resistance is almost impossible since every one of my squads which stops to fight is immediately blasted to smithereens by a platoon or more of enemy infantry +/- MGs and mortars.


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Impervious to my attempts to stop or slow it the entire American company continues to advance. Methinks it is time to call down some of my husbanded artillery on this flank. It won’t stop him but every soldier killed now is one that can’t kill my Panzergrenadiers later.


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My FJ squads are in full retreat from the perimeter of the town now. They realise that to offer any resistance the perimeter must be shortened. Unfortunately the overwhelming volume of fire results in at least 1 FJ squad panicking and running about in the open.. Bye bye ! ;-(.


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Memories of victories past flood past as the captured American machinegun tema pass my northern guard outpost and enter the town. I intend to place them in my final redoubt. I will not surrender my prisoners till the last breath has left my men’s bodies. Wouldn’t it be delicious irony if one of the American shells killed their own comrades?


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As can be seen from this to-down view the American barrage was not a random event. It has been highly targetted in three specific locations, south, centre and north… In each location it has been devastating, ridding me of at least 1 squad per location which I could ill afford.

If Martin is able to do this with 81mm mortars and 155mm shells I have high hopes for my 210mm rocket strike ;-).

Conclusion: Finally I am close enough to his delaying line of forces near the wall to strike at them. I will do so until I have cleared the area to the east of the river of all American resistance and then will prepare and launch my town assault.





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