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Section Leaders:

Patrick Brett and Fionn Kelly

TURN: 7 OF 60

SCENARIO NAME:
Going to Town

Fionn Kelly - Germans vs. Americans - Martin Turewicz

Again this is a battle of two halves. The relief forces are doing well, advancing slowly but surely and with acceptable losses whilst the troops of Kampfgruppe Student are under intense machinegun, tank, artillery and rifle fire and suffering more casualties every turn. Slowly but surely the force is being whittled down.

Kampfgruppe Carius:


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I am reaching the conclusion that there are very few forces on my northern flank. It appears that the American commander has NOT elected to try to stop my advances along forest trails with strong, short-range anti-tank ambushes. I’m absolutely certain that there will be some form of anti-tank and anti-infantry ambush along this route but I do not think it will be a platoon strength ambush as I had previously felt. Probably the American commander decided to use the platoon he could have allocated here to stretch my forces in the village even further. Damn !!! I want to try and destroy his forces ANYWHERE except in the village.

My StuG is still in position in the road and has taken some of the American infantry on the opposite side of the river under fire. Hopefully this sort of harrassing fire will encourage the Americans to advance rather than sitting still and taking casualty after casualty. If it does encourage them to advance I will happily slaughter them with short-range submachinegun fire ;-).

Kampfgruppe Eberbach:


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The picture above shows the results at the end of this turn. As you can see I have moved my half-tracks and StuG to the very edge of the clearing and, next turn, as my infantry continue to advance and clear the entire next leg of the road I will begin moving my HTs to the next bend in the road…

It’s all going quite well right now and I confidently expect to have the forest path cleared and my infantry mounted in SPW 251/1s by turn 10 ready to burst forth and advance towards whichever enemy positions are under attack on my southern flank by that stage.

Of interest to my future plans is the fact that that enemy unit I saw advancing, which I felt might be advancing towards the forest to help bolster defences there, has turned out to be a bazooka team and was, almost certainly, merely advancing into a better shooting position to kill my SPW 251/1s. It succeeded in this although I was fortunate and, apart from the crew, only one mounted Panzergrenadier was killed by the blast. The mounted Panzergrenadiers had, under the control of the tactical AI, decided to dismount the instant the HT came under machinegun and rifle fire a few seconds before the bazooka was fired and owe their lives to the proper functioning of the tactical AI.


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This shot is taken from the American perspective. There are some things to note here. One: The American unit is shown firing a RIFLE… Is this a bug? No… Quite simply put while I knew there was an enemy unit there I hadn’t got a close enough look at it to identify it as a bazooka unit so the first I knew of it being a bazooka team was when it fired and a bazooka snaked towards me. FOW indeed ;-). Point two: You can see the Panzergrenadiers who bailed out of the SPW 251/1 even before it was fired on.


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And the end result is 2 dead crew, a dead Panzergrenadier and a funeral pyre announcing my flanking manoeuvre to the world.

Kampfgruppe von Kelly:

My Panther is halted in the middle of the main road as I want it to be able to cover the advance of the SPW 251/1s. Thus, I have had to plot detours around the Panther and the effects can be seen below.… It’s really great to see half-tracks in motion during the turn playback BTW.


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At the end of the turn an entire mixed platoon is en route to the same location as the burning half-track. Once there the infantry will dismount and I will make a platoon-sized assault on the enemy positions surrounding the knocked out Sherman.


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As you can see 3 Volksgrenadier squads and one Panzergrenadier squad are quickly advancing across the open terrain. Unfortunately the HT carrying their platoon leader has been held up so the assault will have to be delayed somewhat until his half-track catches up.

Follow-up units will begin advancing through the bottleneck within the next minute.

Kampfgruppe Student:

Just when you thought it was bad you realise that things CAN get worse.. I almost threw away an entire company this turn and only sheer luck has saved me from total annihilation.

I want to show you a picture I title "Shortest Offensive Ever !!!".


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In this picture you can see two fallschirmjaeger squads and the platoon leader advancing towards the enemy infantry positions. Of course, as soon as they began to advance I noticed that there was at least another platoon in the woods I was advancing towards. So now, outnumbered by close to 3 to one instead of 1.5 to one I watched in dread as my units advanced. Thankfully casualties have been relatively light and I intend to withdraw them all as quickly as possible. No more grand gestures.. There are far too many Americans surrounding my position.

My only hope is that this piece of utter stupidity and folly will make the American commander so nervous that he will become afraid to press his advance. Looking at it from his position he only knows that many infantry units are deploying to new positions in the town and that I have just launched an attack on his southern flank. Surely I must have strong forces at my disposal if I am able to mount a platoon-sized attack he will think. Little does he know it was just more evidence of a miscalculation..

The American commander is moving FAR more slowly than I would so perhaps he is very afraid that I have large forces at hand in the town. This can work to my advantage since if I keep moving around I can convince him that I am far more numerous than I really am. If this forces him to call in more and more artillery then it will, in effect, delay his infantry assault and the longer it is the delayed the closer my relieving force will get.


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This is a top-down view of the area in which Schreiber’s squad died. As you can see there are at least 12 x 81mm mortar? craters (plus more inside the house) and 10 larger craters (155mm artillery? ) scattered within 25 metres of the house. I think several of those larger craters have been caused by direct fire tank rounds so perhaps the tank which has been firing directly at Schreiber is not a Sherman as I had first thought but a Priest or some other such self-propelled anti-personnel gun. This is encouraging since if it is correct it means that when my Panther advances and the last Sherman sandwiched between two houses is destroyed I might only be facing a Priest (which won’t pose much of a threat). Actually, the more I think about this the more I come to the conclusion that a platoon of Shermans + 1 Priest is a more likely force than 5 Shermans. 4 tanks is a platoon of tanks whilst 5 would leave one tank extra…

On the other hand if the tank firing on the town is a Sherman than I’d expect that the rest of that platoon (3 tanks) would show up soon in roughly that location. That would be excellent for me since my men will definitely spot any tanks arriving in that position as soon as they arrive and this will allow me to manouevre my Panther and StuGs to destroy them as they advance. Either way this will work out well for me I think.


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This shot illustrates, yet again, the devastating effects of artillery. This shot is taken from the vantage point of one of my fallschirmjaeger squads in the town centre. It shows the house in front of it which has just burst into flames following a direct hit… Not only is the house on fire BUT my last flamethrower team is in there. They are SO going to die ;-). The little green rectangle marks where my FT team has just hit the dirt in the middle of the fire. OUCH !

So, I can now definitely lay the deaths of two squads and one FT team at the door of the artillery barrage. Whilst neither squad was totally destroyed by artillery it caused them to break cover and thus become easy pickings for the enemy direct fire.

Conclusion:

Artillery, artillery, artillery.. The Americans are literally blasting my positions and formations apart using artillery. I daren’t concentrate Kampfgruppe Student for a strong defence in case his artillery hits it and destroys it but until I concentrate it I am vulnerable to his infantry if they assault. That they haven’t assaulted yet is a piece of blind luck.

Carius and Eberbach…. SPEED UP !!!

Kampfgruppe von Kelly: Clear the bottleneck and begin picking up the speed of advance.





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