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Section Leaders:

Patrick Brett and Fionn Kelly

TURN: 5 OF 60

SCENARIO NAME:
Going to Town

Fionn Kelly - Germans vs. Americans - Martin Turewicz

Kampfgruppe Student:

The situation has worsened this turn. Last turn a green, pattern ’45 rifle squad was all but annihilated thanks to the enemy’s artillery. This turn another one of my squads has been condemned to death.

As the veteran Fallschirmjaeger squad anchoring my southern defensive line staged its sham withdrawal increasingly heavier calibre artillery began to fall. One almost-direct hit seems to have shaken the Fallschirmjaeger unit so severely that they ran back into the house from whence they came to seek shelter. Of course, with my luck it was only to be 3 seconds more before an artillery hit DEMOLISHED the house. (seen below)


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Thoroughly confused and out of control by this stage due to the constant near misses and heavy casualties being incurred the Fallschirmjaeger squad sprinted forwards towards the nearest cover. Unfortunately for them the nearest cover was the treeline just metres to their south, but in direct LOS of the enemy. As the turn ends an entire enemy platoon and supporting forces are concentrating on annihilating this small, befuddled portion of my defences.

During this debacle it seems that an enemy tank spotted my flamethrower team as direct fire high explosive shells began to impact around it. Deciding to stand up and move to a safer position the flamethrower team was spotted and annihilated in seconds.

So, within 60 seconds a Fallschirmjaeger squad, a flamethrower team and most probably my MG team have all been destroyed or rendered combat ineffective.

The moral of my southern flank’s collapse appears to be: DON’T shift forces JUST as an enemy barrage hits you.

In the centre things go better. My fallschirmjaeger pioneer platoon has redeployed without casualty and is now in place to withstand a central enemy incursion.

 


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Given the loss of approximately 1/3rd of my total firepower due to the debacles on my flanks it is unlikely that I can hold such an extended front and I am considering shrinking my perimeter and withdrawing both fallschirmjaeger platoons towards the apartment block complex at the very west of the village and attempting to hold out there until the relief force can break through.

On the northern flank Schreiber’s squad is the focus of all the enemy’s attention. One headless chicken is still running around up there in panic. The only good thing that can be said about that flank is that the remainder of my rifle platoon is now in place to defend the strategic northernmost house and does not appear to have been spotted and identified and that by concentrating on Schreiber’s ill-fated squad the American northern advance has been delayed by another turn.


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Overall I think that the American commander’s strategy is to incit my forces to reveal their location by short probing movements and then, once they open fire, pound them with artillery until such time as I am forced to shorten my lines due to losses.

I expect he will only advance once his artillery has routed me entirely from my first line of defence. Since I gain nothing by allowing his artillery to annihilate my forces whilst his infantry are at extreme range and my forces are so depleted I think I will withdraw my forces a little to create a shorter, and thus more defensible, line.

Also by enticing his infantry forward I hope to catch one platoon in my 210mm rocket barrage which should be arriving anytime now AND I hope to ensure that his forces and mine are fighting at such close range that he would not dare call in artillery for fear of hitting his own units.

Relief Forces:

Kampfgruppe Carius:

Kampfgruppe Carius’ Puma and attendant infantry platoons continue to make slow progress down the northernmost road. Whilst I would prefer them to make quicker progress I know that they would only fall into the enemy trap and be defeated if they do so. Better to be slow, methodical and sure but with Kampfgruppe Student desparate for every man it can get such a methodical, resource-conserving advance is a difficult thing to discipline oneself to do.


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Carius’ StuG III has bogged down and whilst thus immobilised Carius’ driver is shot and killed. I have no idea who or what killed Carius’ driver as I saw no tracers or shells arcing towards the StuG. This is not all that uncommon in Combat Mission. Anti-tank ambushes are horrible experiences since often half of your column is destroyed before the exact location of the anti-tank guns is established. Street fighting is the same. In a test scenario I once marched a company of Shermans through a town. Only after the 5th Sherman had been knocked out by Panzerschreck or Panzerfaust fire was any tentative guess made at the location of the firing German teams. Twenty seconds later with all but 3 of the 15 tanks destroyed the German ambush positions were well-known but by then it was too late. In under a minute 15 American tanks were wiped out due to carefully sited ambushes.


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After only a little work Carius manages to free his StuG again and it continues to move slowly forward searching for enemy targets. As can be seen in the below picture of the newly re-mobilised StuG the machinegun which it turns out had fired at the StuG had turned its attention to the nearby infantry and suppressed them in turn.


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Kampfgruppe Eberbach:

Well, progress here is, again slow but sure… I’ve searched the captured American soldiers and have found them to be "regular" soldiers. This means that most of my forces will have an experience advantage compared to the Americans which could become vital in the infantry versus infantry fighting which is sure to follow soon. One other intriguing piece of information is that the American infantry squads did not have any bazookas or other anti-tank weapons. This is of importance since it has major implications for my anti-infantry tactics. If I only need to worry about anti-tank fire from bazooka teams and can approach infantry teams with impunity in my half-tracks I will be able to use this to my advantage.


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As my infantry forces advance slowly through the clearing (they are tremendously slowed by the snow) the enemy’s artillery barrage begins to pick up. As this squad advances on either side of the path two artillery shells land within metres of them causing a casualty and both squads to be shaken.


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In fact both half-squads were so shocked by the blasts that they ran for cover. In Combat Mission squads look for the nearest cover to them when they are shaken and this often results in the best-planned advances of mice and men going horribly astray.


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In this case one squad ran into the trees to the left whilst the other ran towards the house to the right. Suddenly what was a well-coordinated advance down a road has resulted in two half-squads laying over 50 metres apart in shock and just having suffered yet another casualty. No longer can one have the certainty of knowing that everything will go relatively according to plan. Units act in their own self-interest in Combat Mission as opposed to the mindless automatons we are used to from the more traditional hex-based IGO-UGO games.

At the end of the turn you can see, in the shot below, that my forces in the clearing are widely, widely scattered. My machinegunner is still in position at the far entrance whilst my vehicles have outstripped most of their infantry support and must now wait for it to catch up and clear the road ahead.


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Kampfgruppe von Kelly:

There is little to be said about Kampfgruppe von Kelly. I have organised the first platoon of effectives and mobilised their half-tracks and posted them near the bottleneck ready to burst forth at the beginning of next turn.

Here is a shot of the clearing clearly showing my Panther advancing slowly towards the village and my SPW 251/1s organising for a rush down towards the southern flank, where Eberbach will exit the forest.


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Overall I am happy with my progress to date. I have suffered very few relief force casualties and that is in keeping with my goal of getting a STRONG relief force to the village. It might take me 30 minutes to get to the village but I intend to arrive in strength and not in a desperately weakened state.

I do wish that events in Carius’ and Eberbach’s sectors would accelerate but clearing a forest takes time. There is no way to avoid this so I suppose that price must be paid.

I am now planning on a slow, methodical advance. I seriously doubt that I will arrive at the village quickly and without loss so I would rather arrive a bit later than anticipated but with light losses than quickly but with massive losses. My view is that I must be a combat-capable force when I do arrive.

The enemy’s artillery has been extremely active and accurate again this turn and this worries me also. I fear what it can do to me on these narrow paths and in the village. I’d be much happier if neither of us had any artillery on call since it can, with an unfortunate shot, halt an entire axis of my advance.





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