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Section Leaders:

Patrick Brett and Fionn Kelly

TURN: 1 OF 60

SCENARIO NAME:
Going to Town

Fionn Kelly - Germans vs. Americans - Martin Turewicz

We are in position. Eberbach and Carius have both confirmed they are ready to strike and Student has confirmed the posting of lookouts in all possible vantage points in the village. I have even managed to establish direct radio contact with some of his sharpshooters and have tasked them with spying out and reporting any tank ambushes to me before I fall into them and am destroyed.

All is quiet so I order the advance to begin with a single word uttered into my radio. My Maybach growls into life and I can hear the re-assuring sound of my little SPW-251s stirring behind me. To my right a platoon of Volksgrenadiers is shouted at and harrased by its sergeants as they urge the platoon to board the spare SPW-251s as quickly as possible.

I order my driver forwards at the HUNT... What this means in Combat Mission is that the driver will advance until an enemy is spotted. Then he will stop and the enemy will be engaged until it is destroyed. Ordering a HUNT advance is my way of trying to engage the enemy defences piecemeal. As I look back over my shoulder I can see SPW-251s scattering in a herringbone formation as a precaution against aerial or artillery attack. They certainly won't shoot any planes down but at least this should minimise losses.


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The blue movement lines indicate the routes I have ordered my SPW 251s to take as they spread out to avoid excessive casualties if attacked by aircraft. The purple lines are orientation lines which show which way I want the half-tracks to face. In the distance you can see some infantry with white lines joining them to a line of four half-tracks. I've just ordered these Volksgrenadiers to board these half-tracks. Soon they'll travel to battle in style.


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Here is a great shot showing the data for the Stug III, a good side-view of the Stug and also the movement paths of the various units which make up Kampfrguppe Carius.

To my right I hear the crack of the Puma's cannon along with a hurried contact report. It seems he has spotted a poorly placed enemy machinegun on a hill near the town. He is engaging it at a range of over 1.5 Km. Surely this is a good omen. I can barely believe he can spot it at that range and thank whichever gods conspired to allow him to see the MG. While I doubt his fire will be particularly effective it will definitely convince the enemy that there is a major advance proceeding down the right flank. This is exactly what I want.

Mere seconds later I receive a report from the StuG III commanded by Carius. It appears he has spotted a hull-down Sherman on the extreme left flank.


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As can be seen in this shot the hull-down Sherman has targetted my Stug III at a range of 740 metres. At this range its almost impossible to make out the StuG III but within seconds one or other of the combatants will be dead. Personally I'm hexing the Sherman for all I',m worth.

He is in a flanking position and has opened fire. He fails to destroy it and as he and the Sherman trade shots he gives me a quick report of its precise position.


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It is settled in a perfect hull-down position and would have been able to decimate Eberbach's forces as they emerged from the forest trail (the location of which is highlighted by my cursor). The benefits of the 3D nature of CM show up in shots like this. LOS is a matter of a metre or two either way and not entire 100 metre wide hexes...

I know lots of people have wondered about how difficult it will be to select hull-down positions in Combat Mission. Answer: It's very simple. Pick a hill, park a guy so that he is behind the crest but ensure that the turret pokes up above the crest. If you're not able to do this by instinct (which is really simple after only a few tries) then you can simply move the tank up into full defillade (fully hidden by the hill) and order it to HUNT forwards. It will advance slowly up the reverse slope of the hill until its gun can engage an enemy and then stop. Hey presto, you've just moved a tank into a hull-down position without endless fiddling.


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From a position just a 50 metres or so in front of the US position it is easy to see that the tank is hull-down to all intents and purpose. Sure a little hull is showing but that's only because the Sherman is such a tall tank that getting it totally hull-down is often impossible.. I LOVE Panthers for their ability to really go hull-down easily.

From the town I hear the crackle of submachinegun and machinegun fire. It's quite easy to identify the weapons firing actually and it looks like one of my ambushes has worked since I hear very little US return fire. I moved the camera to the town to see what had happened and found the following:


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On the southern flank (my left) my defensive line comprising one Fallschirmjaeger platoon backed by a HMG with excellent fields of fire is still in place and has its ambush locations plotted. (The ambush locations are the red circles with black lines around. The purple lines indicate orientation as I ordered some units to change facing to cover different appproaches.

Most of the platoon is hiding with only the HMG and one squad exposed and ready to return fire. My plan is to sucker the Americans into advancing and trying to rush the houses only to be met with massive volumes of submachinegun fire as they close. Submachineguns are most effective at close range so I have tried to draw the Americans in here.

This line has not been tested yet although I have seen elements of a US platoon advancing down the wooded hill to their south. I have ordered a sharpshooter to begin picking some of them off. Maybe taking a few casualties from a sharpshooter will cause him to advance more quickly. The quicker the Americans get into maximally effective range (about 40 metres) the better for me as my platoon could easily wipe out an American platoon in seconds if I can ambush them at pointblank range. At longer range things will take a lot longer and I want to try to give the Americans short sharp shocks if at all possible to:

  • Conserve my ammunition
  • Force him to commit more and more infantry into this battle.

On the northern flank things have not been so quiet.


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As you can see I've seen at least a platoon of American infantry crossing the river on foot. It appears that I have underestimated the audaciousness of my foe. Still, these troops are appearing on the flank and my flank defences are quite strong. If, however, he has crossed troops near the bridge and the centre of the town where my defences are weak I may have to consider a re-deployment of my reserve platoon to protect the riverfront.

Kampfgruppe Eberbach has also been busy. Tracers and tank rounds rip through the clearing as SPW 251s and the StuG III almost anihilate an enemy heavy machinegun position. So, the clearing is defended eh? I quickly get on the radio to order Eberbach to burst into the clearing as previously discussed. He orders his men to stop walking slowly and start running quickly into position as his SPW 251s accelerate and rev their engines ready for a dash into the clearing.


Click in image to enlarge

This picture shows the routes of advance of my infantry, half-tracks and StuG III.

Mindful of maintaining co-ordination I order Eberbach's vehicles to pause for thirty seconds to allow his infantry to get into position before they dash into the clearing. In the initial dash it is planned to pass 3 SPW251s and the StuG III G into the clearing. They should suppress the enemy enough to allow me to rush my infantry forward and root them out at the point of the bayonet. I have growing confidence that my southern flank is in good hands with Eberbach's forces.

As my tank hunts slowly forwards my tension mounts but we spot no enemy. We are, however approaching a bend in the road. I tense and order a SPW-251 forward to race around the bend first and attempt to drop an infantry squad behind another wooded area to my front. With any luck I can establish an observation post which will allow me to advance in more safety. If they are not lucky then, at least, my fears of an ambush will be confirmed and I will not lose my tank to the enemy ambush.


Click in image to enlarge

At the very end of the turn my sharpshooter/spotters report that they have spotted at least 5 enemy vehicles between my relief force and the river. As I expected they are arrayed mainly to cover the "killzone" I had previously identified. Here is a shot of the northern portion of the enemy's line. You can see three silhouettes of enemy tanks in this picture since, whilst they are spotted, they are not identified properly yet and may turn out to be anything from M3 halftracks, Stuarts all the way up to Sherman Jumbo 76s.


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From just a cursory look at the enemy dispositions it seems clear that I guessed right when estimating his position. It also seems that I was especially fortunate in my calling of artillery. It looks like I'm going to saturate the central area in which two tanks and, doubtless, numerous infantry are positioned.


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As an extra "cool thing" I've included a shot of a great field of fire which the American commander has arranged. By lodging a tank between two houses he has ensured that it would remain invisible to any frontal assault until it could begin killing the attackers as they passed by the road on its right. Also, this tank is positioned to give an absolutely perfect LOS to the road along which my Puma must travel to exit the forest. I think any advance down that route would have been doomed to failure. This Sherman would surely have despatched the tanks with flank shots one by one. An excellent position, assuming that I am coming down the northern road. Unfortunately for Martin I am not and when he manoeuvres this tank for a shooting position versus my other forces it should become somewhat easier prey.





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