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Section Leaders:

Patrick Brett and Fionn Kelly

TURN: 8 OF 60

SCENARIO NAME:
Going to Town

Fionn Kelly - Germans vs. Americans - Martin Turewicz

Orders phase

As much as I enjoyed seeing that halftrack go up in flames, now is the time to preserve my bazooka team for later. A short look east reveals many many more halftracks coming down the road, and if I want to keep even the slightest chance to stop them from reaching the town, I need every help I can get.

So the first thing I do is order the brave bazooka team and HQ unit back to the small patch of trees. I hope that the fire from the two MGs will provide them good enough cover from the enemy infantry.

With the enemy halftracks leaving the cover of the woods (and the northern flank still quiet), I think now is the time to order one of my remaining Shermans (the one hiding behind the farmhouse) into a more purposeful position. - i.e. to take on the approaching halftracks. After thoroughly checking LOS, I think that there is a good spot where my tank has decent LOS towards the road but is covered from the Panther and StuG further north.


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I order the Sherman to back up and then rotate towards the south-east, cutting off the north-south road. The Sherman's gunner will have to prove some good aiming, though, since the LOS window is relatively small. Notice the two German tanks in the top middle of the picture - my Sherman should be well covered from their fire for some time. The red line, BTW, shows that the Sherman is currently engaging targets in the town (roughly 1.5km away)...

Since it becomes more and more apparent that Fionn is heading for the south (not surprising!) - I detach one bazooka team from 2nd platoon around the town and move it back across the river. I intend to bring it in a good position to cover the approach to the bridge, in case any German vehicles should make it so far... <gulp>...


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The bazooka team might not like it, but it has to go back across the river and hide behind the small elevation by the bridge. This should give it a good flank firing position on anything that moves up toward the bridge...

In the town itself, the countdown towards showdown is ticking away. My two platoons will be in position to open fire on the German defensive ring by the beginning of next turn, and I intend to move them forward after they make initial contact. To strengthen the attack, I do not give 3rd platoon further south much time to catch breath, but instead order them forward again. I want them to provide additional pressure on the German positions. Normally, I would consider this a relatively risky move, since they have to cover a lot of open space... but so far the only significant fire was coming from the tanks in the back (east); additionally I guess that the Germans will have their hands full with fighting against the two platoons on the hill. However, if everything works out, I will have 3,5 platoons on the hill - plenty to break the defenses from the south and then roll up the town.

I keep the the other two platoons where they are. They are doing a good job of pinning the German defenders, so that they cannot move south to help out there. Should they move, however, then more holes will open in the north, which I am fully intended to use.


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A zoomed-out top-down shot of the southern part of the town The units are set to 3x enlarge to make them better visible, that's why it seems to be a bit crowded in the left corner - in fact, these squads there are probably 5-10 meters apart.

Nervously I look at the watch again. The big showdown in the town is approaching...

Action phase

Ooo... this is going to be a long one. You better grab a drink, take off your shoes and lean back before reading on ;-)

Let's start with the brave lonely bazooka team near the clearing...


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The German Grenadiers are walking by (if you look hard you can see the legs of one of their squads behind the tree in the center), then two halftracks come roaring down the road. Unspotted yet by the infantry, the bazooka team opens fire at the leading halftrack. Wooosh!


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An explosion! It's not clear if the halftrack has been hit or not, but just to go sure the bazooka gunner fires two more shots at it as fast as the assistant can reload! The halftrack stopped, however, and the other halftrack behind the trees quickly backs up!


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The German Grenadiers jump off the halftrack (still not clear if it is damaged or not) and swarm out - looking for the ambush team, probably! But the situation is not as good as it may seem...


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A shot from further above... it seems that a whole platoon is advancing through the woods! The Germans open fire and kill the assistant gunner. The other one throws the bazooka away and grabs his pistol... then the turn ends. I still cannot see if the halftrack has been disabled or not, but in any case the bazooka team has done a great job!

While all this was happening, my 81mm mortars kept shelling the clearing for the full turn. Again, no idea how effective that fire is - but it sure looks darn impressive.


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Three 81mm mortar rounds hit right on target... notice the airburst in the trees on the right!

The 81mm fire is not very accurate, though, since my FOs have no LOS into the clearing. Some rounds go astray by far, hitting hundreds of meters off target. However, that doesn't mean that their ineffective... check this out:


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One of the 81mm rounds hit several hundred yards north of the clearing right on the road in the gap. I can see smoke... no clue what has been hit or if something was hit at all... but for sure something is burning :) BTW - the halftracks are not as bunched up as they seem - I used the enlargement feature again to make them better visible for the screenshot

Now on to less pleasent matters... my bad luck with the Shermans continues. As soon as the M4 by the building started backing up to get a clear shot at the approaching enemy halftracks, an HE round from the Panther hits the building to ist right. Plaster, stones, maybe a couple of doors ;-) fall on the Sherman and immobilize it! Dammit!


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Ouch!

Can you imagine my face when this happens and shortly afterwards I had to look at this:


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The halftrack parade... after my Sherman is stuck behind the house the enemy SPW's are happily advancing towards the south flank. One, however, is coming straight down the road... more on this later...

Speaking of the south flank... after nailing that SPW, my bazooka team and HQ unit are desperately running for safety with two enemy squads in their neck! But the two MGs in the patch of trees further back are doing a good job to cover the retreat and the enemy squads , pretty much out in the open with little cover, are a ripe target for the .30 cal bullets. One man from the bazooka team is hit, but the other one continues to head for cover.


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The MG to the left is putting down covering fire at the enemy, while the bazooka team and HQ unit are running back. Notice the mortar hits in the woods in the background.

Still - this flank is history. With the halftracks pouring in from the center, the two MGs won't hold out for long. Even more so, since the other bazooka team that was hiding behind the hill, obviously had enough with bullets flying all over its head and panicked!


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On the run! The bazooka team, the HQ unit and the Sherman crew are heading back to cover. Two MGs (one visible to the left, one behind the trees to the right) are holding out. The selected unit, another bazooka team, has panicked. The ! behind the word "panic" indicates that this unit has had enough and is seriously shaken... should it ever rally itself it will still be less effective when facing enemy fire.

As mentioned, one enemy halftrack is not moving south but instead racing forward straight down towards the two farm buildings. One platoon is hiding out there, together with a couple of bazookas and some MGs. The bazooka is hidden and waiting for the halftrack to come within killing distance, while the bullets from its mounted MG are whizzing overhead.


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Waiting in ambush... notice the tracer zipping by to the left (behind the tree) and the explosions in the woods to the right.

So much for the zone in the east. Although some things worked out, the immobilization of my Sherman leaves no room for illusions - my southern flank is breaking and will be non-existant very soon and the Germans will have a free road towards the town. Already now, some of the forward hafltracks and the tanks are harrassing my advancing platoons...


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A nice overview over the situation in the east. My southern flank (to the right) is basically broken and the Germans are moving on...

Meanwhile, the situation in the town is becoming more and more critical as the intensitiy of fire exchanged by both sides rises the more of my men come into LOS to the town. But it seems like the Germans are suffering heavily from the suppressive fire from my MGs and mortars across the river, and several squads start running back into town after a short firefight with my platoons. I would say that the time is ripe for the assault next turn... but the going through the snow and woods is slow...


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The volume of fire increases with every step forward... MGs crack, rifles and machinepistols blaze away and the 60mm mortars shell the town...

I can spot that Fionn is reorganizing his defenses, pulling back some of the teams in the north east. This opens a few holes in the north, but I intend to stick to my initial plan for now - assault from the south.


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The German defenders are moving back into town and are fired upon from 1st platoon as they retreat. If not for the Germans in the church - which could become a serious problem with their clear fields of fire into the open field I have to cross - I would have assaulted on this flank long time ago...

One indication that things are rather rough in the town for the Germans, is the following series of screenshots. Now, I am not a cruel person, but I have to show you this for two reasons -

  1. Fionn won't show it since it's his guys
  2. I will show it since it's his guys


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This infantry team (could also be an MG team) has probably lost a good deal of men to the point blank hit on the stone house and the fire. Now they're storming to safety under heavy fire from my MGs.


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Then - BOOOMMM! Another mortar shell (I assume) hits the poor pigs right on!


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Nothing left but a crater and a pair of boots...

Overall, I am not unhappy. Although the situation in the east is nearing a catastrophy, my progress around the town gives me hope. I think that the next turn will be the right time for the assault and the big showdown there. Somewhen next turn also the 105mm artillery should arrive to destroy the last will of the defenders, and then my guys will move in. Everything hopefully before the German halftracks can reach the town...





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