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Section Leaders:

Patrick Brett and Fionn Kelly

TURN: 5 OF 60

SCENARIO NAME:
Going to Town

Fionn Kelly - Germans vs. Americans - Martin Turewicz

Action phase

Reinforcements! Two rifle platoons made it around the southern flank of the town and arrived on the south hill! Great stuff - they will be invaluable in helping to take the town. My grip on those Fallschirmjaeger in there is becoming stronger and stronger!


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Two rifle platoons enter the map from the south-east. They fought their way around the southern flank of the town and are now strenghtening my grip on the Fallschirmjaeger inside.

Without hesitation, I order them to fan out towards the town. While the half-platoon is engaged in a fire fight there, it should come as a big surprise for the Germans when these guys suddenly overrun their positions! I intend in positioning the HMG's attached to the platoons on top of the hill in the woods while the platoons work their way forward. It will, however, take at least one or two minutes to have them all in position.

Now, I figure, is also the time to call down some artillery on the town. I have two reasons for this - it will take about 2 minutes (2 turns) for it to arrive, so it will be just in time when I am going to start my final assault. Plus - from what I can see that is happening inside the town - Fionn is massing his defenders in the center and, funny enough, in a small patch of woods. The 105mm rounds should wreak some havoc in there and to stun the defenders thus allowing my infantry to storm the town. I intend to save some 105mm ammo, though, to be used against the armored columns once they break out of the woods into the open.


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The 105mm FO (in the woods in the background) is calling down some artillery fire into the center of the town. In the background you can see (enlarged) the half-platoon and the newly arrived reinforcements.

Now to the less pleasant matters - the eastern woods. After losing both the MG team and rifle squad to the Germans in the clearing, I consider this flank more or less broken. I still have the bazooka team hiding out there in the woods ready for a shot on anything that comes down the road, but I do not want to leave all responsibility on this one team. Even more so, since there is a chance to stop the armored columns for good - should I get the leading vehicle, I can block the whole road and the rest will be stuck in the woods for good. Or at least heavily delayed.

Therefore, I order another forward bazooka team together with a Platoon HQ unit to run forward through the snow towards the woods edge. I hope that they can arrive on time and will not be spotted by the tanks moving in the open further north. If they make it, I still have a fair chance of stoping the Germans there for some time.


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Move out! The bazooka team and the Platoon HQ unit are ordered forward to support the right flank.

At the same time, I detach another bazooka team and an HQ unit from 3rd platoon (the one just crossing the river in the south) and move them into ambush position on this side of the river. They are supposed to cover the southern road in case the Germans break through.


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The bazooka and HQ units are moving into position behind the stone farmhouse. Should the Germans break through in the woods and use this covered approach (note the small elevation that seperates the southern flank from the center of the map) they will run into this bazooka team.

So much for now. I leave the two Shermans where they are right now. Having lost three tanks in three minutes, I intend to keep the remaining ones hidden until the last moment and then go for some juicy targets, like halftracks or flanking shots on passing Panzers. One thing I am certainly hoping for is the snow to work in my favor - should the Germans choose not to move down the road, I seriously hope that some of their hardware will bog down earlier or later.

Action phase

I grabbed a pair of binoculars and armed with my M1 Thompson MP, dashed for one of the wooded hills. Distant detonations from the town and woods interchanged with machinegun brusts and the occasional "whomp" of mortars. My first look went east - reports coming back to my HQ were not good. The contact with the outpost in the clearing to the south broke off a couple of minutes ago and we had to expect the worst. We could hear tanks and armored vehicles in there and it was only a matter of minutes before the first enemy units would break out of the woods. The 81mm mortars were shelling the clearing right now. I hope it would disable some vehicles and slow their advance.

In the northern woods, everything was still quiet. At least one vehicle and some infantry were spotted advancing slowly down the road about a hundred meters or more away from the ambush point.


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Waiting in ambush...

I looked at the gap between the woods in the center. Two tanks and a halftrack column were closing in. With the three Shermans gone they really didn't have to fear too much opposition and I would let them come much closer before moving my remaining tanks out of cover. One of the halftracks, however, speeded down the road, then turned south abruptly and raced for cover behind the small elevation. It was heading right for the bazooka team I had sent forward to support the right flank! It seemed that the bazooka hadn't been spotted yet and it was in a perfect position for a flank shot on the halftrack!


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Man against machine - the bazooka team, heading for the woods, and the German halftrack with some mounted infantry are running right into each other. The bazooka is hidden from view of the vehicle by the small elevation and is moving in for a perfect flank shot!

I turned west. The attack on the town was making some progress as the heavy shelling of the town with MGs and 60mm mortars as well as the HE shells from my Sherman was showing even more results. Several German units started breaking and rushed out of the buildings to the back. The German defensive ring around the town started shaking and I expected it to break as soon as all my platoons reached their assault positions.


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A German squad is trying to withdraw from this wooden farmhouse which is lying under heavy fire, but as soon as it leaves the building it gets pinned from some .50 cal machinegun from across the river. Note the craters around the building.


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Then - BOOOM! A direct hit on the house! I think it was from the Sherman...


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The house is gone. All is left is some rubble and a probably badly shaken and decimated German squad, which obviously tries now to rout into the woods... running right into my advancing reinforcements.

I put down my binoculars and headed back to the HQ. This has been the first turn without some catastrophic news... not surprising, since there was not too much left that I could lose. The good news were that at least two holes have been made in the defenses around the town - one in the north and one in the south where at least two squads are withdrawing. It looks to me like I will be in position to start my assaults there, with the main effort being to the south of the town where my fresh reinforcements will make the difference. Let's see.





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