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Section Leaders:

Patrick Brett and Fionn Kelly

TURN: 1 OF 60

SCENARIO NAME:
Going to Town

Fionn Kelly - Germans vs. Americans - Martin Turewicz

And then everything happened faster than you imagine. Within minutes all hell broke lose.

Initial sound contacts were reported from the woods in the east. In the northern part, the forward team heard a tank and a halftrack approaching the area, while in the south a column of at least four halftracks seemed to be closing in.


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A column of halftracks seems to be approaching. While the rifle squad is hiding, the .30 cal MG opens fire on the leading halftrack.

Unfortunately, just as in real life, Combat Mission doesn't tell you REALLY what is out there. Instead, I as the player get only the info based on what my soldiers on the battlefield see or hear. So while my MG team is thinking that it is shooting nice holes in the thin armor of a bunch of halftracks...


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...it completely missed the fact that there is a German Panzer in the middle of the column! Only after the first tank rounds whizz by, the MG team realizes its mistake - and decides to hug the ground for a while!


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Halftracks with big cannons? No - it's a Panzer which has not been spotted by my guys!

Luckily, the incoming fire misses (but not by far) several times and none of my guys is hurt. It looks like they even achieved their main goal - stall the column's advance - since it stops shortly before the clearing. If the Germans now dismount to send their infantry forward and clear the woods around the clearing first, then the first part of this tiny task force's goal has been accomplished. Note also, BTW, that while the last halftrack seems to have passengers, the first three do not have. It might mean that they are either not what they seem to be (halftracks) or that the infantry has been dismounted previously. Or - of course - that my guys are simply half-blind and didn't see the mounted infantry yet...

But there are more surprises from the very beginning. In the center, in the big gap between the forests, a Panzer accompanied by some infantry is spotted. No identification has been possible yet, but the infantry has already been pinned by some accurate fire from one of my .50 cal HMGs. The Panzer stops right on the edge of woods and just behind the house - if it moves only slightly forward, my Jumbo should be in perfect position to engage...


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Come a little bit closer... juuussst a little bit closer...

Last but not least there are some bad news from the northern woods. The tank which has been spotted there moves on the road in southern direction towards the middle of the map. My Sherman on the southern hill in hull-down position soon decides to open fire at the accompanying infantry and the tank, but manages to miss no less than three times. Enough to draw return fire from the enemy Panzer... who places a round directly into the Sherman's front turret, disabling one man but leaving the tank fully functionable.


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Missed! The explosion from the Sherman's 75mm gun cuts some trees but causes no visible damage... <bummer>

Luckily, my Sherman deliberately buttoned up just before the enemy Panzer opened fire, otherwise the hit might have had a worse result...

In the town, things do not remain quiet for long either. While the northern platoon is slowly sliding over the frozen river to the other side...


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The green lines show orders of the individual units to "run" to the location. The brown line shows that the selected squad is in command and where the commanding unit (platoon HQ in this case) is located.

...and the half platoon is moving downwards off the southern hill, the MG in the north is taking some heavy fire from four different directions! Within seconds, two enemy infantry squads and one MG appear in the town's buildings and open fire at my MG. But fire is also coming from the far east... from what has been identified as a halftrack - however, that "halftrack" seems to be firing HE shells!


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The red line shows that the MG is targetting the infantry squad. The yellow lines show incoming fire. The generic German army symbol on the extreme right shows that "something is over there", but it has not been identified...

The MG hits the ground straight away and is barely able to return fire. Luckily, the shots from the "halftrack" are from over 1500m away and are overshooting by 20-50 meters. Until now at least...

I hope that by the end of the next round the two platoons I have sent forward will make it closer to the town and be able to suppress the enemy, giving the MG some room to breathe. The "halftrack" doesn't worry me too much at this point - it is far away and has little chance to hit such a small target... in fact, it's good that it's trying to at all since it is wasting ammo and might be distracted from the ambush lurking a few meters ahead of it...

All in all it's too early to say anything about initial contact. The fact that I didn't lose one Sherman is pure luck, probably, and something will have to be done about this in the next turn, but really so far the intel is too weak to say too much.





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