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Section Leaders:

Patrick Brett and Fionn Kelly

Allied Setup

"Time is working against us", The Colonel had said. With that in mind I wasted no time. A few minutes after we arrived with the Jeep, I was in a farmhouse together with the company commanders and a warm cup of coffee, bending over the map of the area. If there was any truth in the intel we had, the situation couldn't be much worse.


Click on Image to Enlarge

The red areas mark our setup zones, while the black circles stand for probable German poitions. Most forces were massed in the middle, i.e. the Shermans (including a Jumbo) and a company of infantry, supported by organic HMGs and 60mm mortars as well as a 81mm forward observer team.

Another platoon of infantry, together with a few bazooka teams and a two FOs (one 81mm and one 105mm) were located in the corners. They could be moved between the eastern and western setup zones, but not north-south (this is done in CM through color-coding the setup zones, i.e. a unit which has a specific color assigned to it can only start in the setup zone of appropriate color).

My mission orders were clear - take the town and bridge and hold it against the incoming German reinforcements. A quick look at the map reveals what that means - hold off the German attack from the east to gain enough time to clear the town, then re-group and set up a concentrated defense to the east. Sounds easy in theory, but the practical side is tough because my resources are limited.

There are three key points on which I base my tactical plan.

  1. Taking the town and bridge are my objectives. The faster I take them, the faster I can concentrate on defending east.

  2. The Germans have tanks and armored infantry. My anti-tank capabilities are limited to a platoon of Shermans and a number of bazookas. I will have to use these assets against the incoming German armored column and let the infantry clean the town.

  3. My goal is to take the town and hold it - NOT to destroy the German armored column, only to delay it enough to enable me to achieve my primary objectives.

With these points in mind, I arrive at the following initial setup:


Click on Image to Enlarge

The red circles mark the setup of one infantry platoon each, supported by a bazooka team and a 60mm mortar team. The exception is the position on the south-east hill, where only two squads are located. The other squad is detached - together with a .30 cal MG to the eastern setup in the woods (the blue circle) - to serve as an outpost. I could have used the full platoon in the woods to the east, but I have decided to use them to strenghten my grip on the town rather than waste them in the woods, where they can be easily bypassed and overwhelmed. Again, my objectives are to take and hold the town, not to stop the Germans in the woods. And in order to delay the Krauts, I figure that one MG and one squad will be enough to slow them down. I will, however, withdraw them shortly after initial contact (as marked by the blue arrow), Just keep 'em thinking is my motto here.


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The poor pigs in the outposts... the HMG team and one squad have been ordered to harrass anything that moves down this road, then to retreat and lure the enemy into an ambush by a bazooka team (hiding just off the right screen edge)

The red arrows mark the planned avenue of attack on the town. I will start from the north and the south, using the other platoons to provide a base of fire and move them up when needed. Depending on how the situation in the town develops, I am planning to keep at least one platoon east of the river to help defend the bridge.

The blue circles mark support positions, manned mainly by MGs and bazooka teams. The task of these detachments is to harrass the incoming Germans and pin them down. The "x" mark planned ambush positions by bazookas, with the hope to disable the leading vehicle and cut off the complete road for the rest of the column (because the vehicles cannot enter the woods - in fact, with the snow and all they will already have trouble to advance on anything but the roads). These detachments are too weak to hold against the enemy, though, and I plan to withdraw them as soon as they fulfilled their tasks (although I do kinda expect to lose them...)

The yellow markers are the positions of my most valuable assets, the Shermans, including the one that is the backbone of my defense - the 76mm Jumbo! I tried to set up overlapping fields of fire with them, so as to enable them to get at least one flank shot from one direction. The Jumbo is located in the middle. It's front armor should enable it to withstand pretty much anything the Germans can throw at him PLUS it is in hull down position behind the stone wall. This should be a tough nut to crack.


Image at Full Size
CM is true 3D action - the LOS to the side of this farmhouse is free. One pixel to the left, and it would be obstructed!

Another Sherman is located in the south in a small dip (and also hull down), overlooking the central road as well as the southern flank.


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Yep... you see right - there is a Sherman, and it is hull-down!


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Same Sherman, as seen from the other side... clear fields of fire!

The third Sherman is between the two farmhouses in the center of the map. It has a good field of fire into the flank of anything coming down the northern road, while at the same time it will be hidden from view from anything else.

The fourth Sherman is behind a strech of trees in the north, hidden from the northern flank but with a good field of fire to the center and south. The last Sherman is way north in reserve. I am going to use it as mobile artillery in support of the attack on the town, but as the situation requires, I am prepared to move it in to the east and deliver deadly flank shots against anything that passes the middle of the map.

Two of the three FOs are on the south-eastern hill. From there, they have a good view on most of the map and should be able to put down accurate artillery support whereever needed. One FO is located in the middle of the map in a two-story high farmhouse. He will be the primary FO for the eastern approach.

Overall, I am happy. I have two ambushes on the north-eastern and south-eastern flanks. Nothing to stop the Krauts, but enough to slow them down and make them cautious. Then comes a strong MLR with interlocking fields of fire from my tanks. On the left, I have a complete company attacking the town from three directions - elite Fallschirmjäger or not, this should be enough to break them.

Here is an overview shot from the initial setup - the unit graphics have been set to "3x enlarge" to make the better visible for the screenshot. This has, it should be noted, no effect on gameplay, only on the visual representation!


Image at Full Size

The Shermans are my MLR against the incoming Germans - in the foreground you can see one of the platoons tasked with the assault on the town. To the right is another one. BTW, the river is solid ice, and although slippery, it should be strong enough to carry my men!

So far so good! I finished the coffee - now cold - and looked at my watch. Early afternoon! If the Germans would come, then it would be soon!





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