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Section Leaders:

Patrick Brett and Fionn Kelly

TURN: 13 OF 60

SCENARIO NAME:
Going to Town

Fionn Kelly - Germans vs. Americans - Martin Turewicz

Orders phase

House-to-house fighting!


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Two platoons storm the next house in the row. I can see one enemy squad and another unidentified unit there. The left squad stays in the patch of trees and is ordered to rotate to provide covering fire for the two platoon. The reason I do this is because this squad has suffered three casualties in the previous turn (I am not sure from which direction) and is slightly shaken. In the background, the two platoons assaulting the town from the south can be seen. Notice also that I have to exit the house first before entering the other one. The reason is that walls can only be crossed when there are doors. How you know that there are doors? When you issue the move command, the line extracting from the selected unit to the target point turns red when the way is blocked...

Further north, 1st platoon is ordered to make the final approach to the church. It seems to be abandoned by the Germans.


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Notice that the victory flag above the church already changed to US! YEAH! But - for how long can I hold it?

So my grip around the town is tightening. I intend to squeeze the Germans out of the block buildings from both flanks and then orientate eastward to setup defenses for the approaching German counterattack. Oh, and by the way, with the extra reinforcements I figure that the need for a smoke cover from my 105mm howitzers is not necessary anymore. I cancel the fire order for the FO and wait. Wait for a better target...


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An overview shot to help visualize the assault around the town.

As usual, the news from the east are not half as good as what's happening around the town....

"Major?" The corporal crawled forward to the slope I was lying on, observing the battle around the town with my binos.

"Major, the platoon commanders from the eastern line are asking for permission to withdraw, Sir!"

I turned around and looked at the young soldier. The tension and fear were written in his face.

"The southern OP is reporting that enemy infantry has infiltrated their position, supported by light armored vehicles. Only two bazookas and one MG are still available..."


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The bazooka team has to targets to choose from. The left halftrack is behind the stonewall and, as can been seen above, in hull down position relative to the bazooka. The right halftrack is further away, but in the open, and the hit chance is about 10% higher as with the other HT. I order the bazooka team to target the right halftrack.

I didn't answer and the corporal went on with a puzzled look.

"In the center, enemy infantry and halftracks are assaulting our position under a heavy artillery barrage! The rifle platoon is mostly intact and fighting back, but most of the heavy weapons are gone! And we have received a grabled radio message from the north flank... something about being surrounded by enemy infantry... Sir?"


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The bazooka team running from the northern woods towards the street realises that the Germans are about to take the center position. I cancel ist order and deroute it to the nearest farmhouse to take on the halftracks.

Retreat or stand and fight? Retreat and fall back to a second line of defense? Or stand and fight and hope to keep the Germans engaged for as long as possible? But WAS there a second line of defense? Giving up the position near the farmhouses ment to make the road clear of German vehicles, since there was no sufficient cover for another defensive line anywhere near the road all the way up to the bridge. Giving up the position would mean to encourage the Germans to race for the town earlier rather than later.

"Sir, do you hear me, Sir?"

But what when the line is overrun and annihilated?

"Corporal," I answered slowly. "I received your report, but I have no further orders at this time..."

I looked in his eyes. He understood exactly what this ment. He crawled back to the radio to tell the men to stand and fight...

What I am fighting for is time! There was little doubt about my line in the east breaking sooner or later. But when we retreat now, it will play in German hands and make their way free into town. Holding the position will most likely cost me a lot of brave men, but it will possibly buy those extra few minutes for my to take the town, prepare defenses and allow my tanks need to arrive.


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When my line in the east breaks, the Germans will have to cover a lot of open ground. Although there are no fighting positions in the area (except for one bazooka team hiding in a house by the road), my HMGs which were suppressing targets in the town, now turned around and can provide some harrassing fire against the approaching Germans. Not to mention the intact Sherman in the north and the prepared bazooka ambush on the south road.

Action Phase

In the north, the bazooka team and HQ unit lying in ambush are faring better against the German infantry than I expected. With the immobilized Sherman and an HMG suppressing the Germans, the two units managed to deliver a good fight in hand-to-hand combat. The bazooka team loses one man, but the HQ unit annihilates one German infantry team.


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The bazooka team and HQ unit are putting up an incredible fight, of course aided "a little" by the Sherman firing HE rounds at the Germans... The bazooka team loses one man in hand-to-hand combat, but the HQ unit manages to annihilate one German infantry team. As can be seen above, some of the Germans are already retreating...

 

In the south, the battle is over. Just before the Jerries overrun my position there, one of the bazooka teams manages to knock out another halftrack.


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While the HMG team is firing at the approaching Germans, the bazooka team manages to fire off a shot at the halftrack. Distance is 80 meters or so, but the halftrack is standing still. Bad luck...


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Flames erupt from the burning vehicle! But there is no time to cheer...


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...because shortly after the Platoon HQ in the area has had it enough and surrenders. A few seconds later, all my remaining units raise their hands. The Germans have taken my south flank... Notice the infantry storming down the road in the right background - they are hussling out of the woods along the southern road.

In the center, my position is close to being overrun as well. More artillery and intense fire from the enemy vehicles and infantry causes most of my men to panick and run for the cover of the farmhouses.


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Tracers, explosions - the German assault is breaking through. Two units (a rifle squad at half strength and the Company HQ) are broken and run for cover in the nearby farmhouses (the TacAI is at work here!), while another squad is pinned hopelessly in face of the heavy incoming fire. Notice the bazooka team on the left, just arriving from the northern woods and running to the farmhouse. I hope that it will be able to get off a few well placed shots at the enemy halftracks in the next turn...

Around the town, things are heating up tremendously as my platoons dash across the streets and storm the buildings to take out the defenders.


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A rifle squad is overwatching the dash of another platoon for the next row of houses. Bullets are whizzing everywhere. Notice the smoke in the background - it's from the burning building on the eastern edge of town.

In the big blockbuilding, two of my platoons entered the corner house and are locked in a deadly melee against the German units! But sheer numerical superiority should decide the matter in my favor. One of the German teams surrenders shortly before the end of the turn.


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In a room with the Jerries! One of my squads is pinned, but the others are slowly overwhelming the enemy. Notice the POWs on the right... Rainbow Six meets World War Two ;-)

All across the town, German units are starting to surrender. I count two badly beaten up Fallschirmjäger squads and one or two other Wehrmacht units (one with only 1 man out of 9 still alive!). Looking good!


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A German Fallschirmjäger unit is raising its hands. Caught out in the open on the street and surrounded by US soldiers, it figures it has no other choice...

If not for the crumbling of my defenses in the east, I'd be very happy overall...





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