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Section Leaders:

Patrick Brett and Fionn Kelly

TURN: 12 OF 60

SCENARIO NAME:
Going to Town

Fionn Kelly - Germans vs. Americans - Martin Turewicz

I’m going to start this turn report by quickly skimming through the action which has occurred and trying to give you all a sense for the progression of action in the movies. I hope this works as I think it will give you more of a sense of what I see during replays than simple "end of turn" pictures.

Kampgfruppe Backe:


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The veteran Panzergrenadier squad which traversed the open ground and captured the enemy 0.5 calibre machinegun now turns its attention at extremely close range on the nearby enemy infantry squad (which I’m presuming is an infantry platoon HQ). As you can see the SS Panzergrenadiers suffered heavy casualties in crossing the open terrain but with the 0.5 calibre machinegun out of action I have high hopes of winning through with little further loss


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As the enemy infantry panic and run away from my Panzergrenadiers this allows my Panzergrenadiers to add grenades to their MP 44 fire. Here we can see the Panzergrenadiers stretching out their arm to throw.


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Here the grenade is in flight. I have drawn a simple red circle around it since at that range it can be a little difficult to make out. Note also that both enemy bazooka teams are well and truly suppressed and that only the MG on the far right is still resisting.


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BOOM !!! A satisfying explosion hurls the enemy infantry team to its feet. If I can keep up this volume of fire I have no doubt that this position will be mine very soon and I can take a good many prisoners.


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This shot taken early in the turn shows the remnants of both Volksgrenadier squads advancing. The one on the extreme left is moving forward quickly and returning fire (although its graphic shows only two men instead of three so it must have taken some losses… when I checked I found it had lost 3 men so far out of 8 ) whilst the Volksgrenadier unit in the centre is pinned and crawling slowly towards cover. It has taken 2 casualties but it appears the fact that enemy machinegun and rifle fire from the north have pinned it.

To help support the infantry assault I have moved forward my SPW 251/1s and they are doing a valuable job in suppressing the machineguns and bazookas. Unfortunately there are not enough of them.. I will need to use at least 4 or 5 half-tracks to suppress the enemy during the next phase of my advance if I want to advance my infantry without excessive loss.

So far this small advance has cost me 13 men which is totally unacceptable. An full infantry platoon only weighs in at 28 men and I can’t afford to lose another half-platoon on the way to the river. I intend to use half-tracks now. They are of minimal value in city fighting and are massively vulnerable in such a fight so it makes sense to risk them rather than my infantry now.


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I took this shot to illustrate the fact that other half-tracks were present and, in response to enemy fire from the north, had re-oriented themselves to more effectively suppress that area. Also, in so doing, they have become exposed to fire from Martin’s Sherman which appears to have moved out from behind the trees somewhat.


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This picture is taken using quadruple zoom so as to ensure that the Sherman would be visible so the perspective is skewed. It shows the Sherman at 800 metres range engaging my SPW 251/1. I think it just missed with its first shot but I don’t intend to give it time for a second. I’m going to order that SPW 251/1 to retreat at the first opportunity.


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I took this shot with TREES OFF and Scaling set at +3 (which is the maximum increase in size possible) to try to ensure people could see what was going on overall.

On the left you can see that platoon of Panzergrenadiers from Kampfgruppe Eberbach situated at the junction of both roads (with one squad still lagging behind since it had to recombine before moving off). You can also see the US positions and the 3 SPWs which carried the attacking force into battle and which are providing covering fire. In the background you can also spot the two newly arrived half-tracks which are carrying another Panzergrenadier squad and a Panzergrenadier HQ unit. As the SPWs passed over the crest of the hill one took the opportunity to let an MG 42 team disembark to help the northern assault by laying down some suppressive fire.

Situation Summary: Overall I am confident of taking the hill position for minimal further losses. I have lost 13 men taking it but I still have roughly half a platoon of survivors which, together with the 1 squad of Panzergrenadiers and HQ platoon moving up can form a composite platoons. Altogether, with a little re-organisation I can have the equivalent of two platoons on line and ready to advance here within 2 minutes. I can back them up with 5 SPW 251/1s (thus ensuring that at least one platoon can be fully carried into battle) and intend to lead off with the SPW 251/1s since I want to minimize infantry losses during the taking of the next hill/ambush site.

Kampfgruppe Vossen:


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As you can see in this shot the Sherman immobilized behind the buildings to the south has gotten a clear line of fire on my troops as the filter down the road and is shelling them with a vengeance. DAMN !!! This shelling is hurting me badly as the Sherman’s 75mm HE shells are slamming into totally exposed troops. I am beginning to think that I should have not attempted to clear this road. It appears that Martin hasn’t defended it at all and it is costing me men I can ill-afford to lose. (You can see several half-squads which have "hit the dirt" and are attempting to get away from the gun.


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By the end of the turn most of my units have recovered slightly and attempt to rush down the road again. I’m willing to give them one more chance to make a dash for it as backtracking at this stage would take me a huge amount of time.


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This shot shows both the disposition of my forces at turn’s end AND the effects of command and control. My platoon leader has advanced on ahead so these squads are tracing their command and control to the highlighted company command unit. Note the two half-squads on the left of the screen which are so far away through the woods that they are out of control. These two half squads are out of command and control and thus, instead of reacting within a few seconds to any orders they can take over half a minute (and in one case later in the game one of my units has a delay of 150 seconds GULP!!! .. Combat Mission REALLY penalizes you for forgetting command and control.)

Kampfgruppe von Kelly:


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Ah… I NEVER tire of the sight of SPW 251/1s and tanks advancing in concert.. Especially when I know that Martin’s AT firepower is quite attritioned ;-).


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I like to call the above shot my "OOPS !" picture.. In this you can see the end result of me forgetting to move Lieutenant Woehler’s platoon forward with his infantry.. Later, when I checked the delay which would occur if I ordered this infantry squads to move without their platoon leader near I found it’d take over two minutes to get them moving. They were under fire at the time from enemy machineguns so I can understand that they would be hard to move. Since it will only take a minute for Leutnant Woehler to run to their positions I decide to halt them in place and let them catch their breath (yes, fatigue is modelled in Combat Mission) whilst they wait for their CO to catch up.


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This magnified shot shows the area fire targets for my Panzer IV Hs. Although I don’t show it in this shot the Panther and StuG III also have target in the wall line. Basically I am having 4 tanks area fire into the houses and trees, have half-tracks laying down fire on MGs and bazookas and am running my infantry to the wall as quickly as possible. I hope it works. P.s. The perspective in this shot is well off due to the unit magnifications and zooming I am using so its only to illustrate some of my area fire targets.


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This shot shows the disposition of my advancing platoon of Panzergrenadiers. As you can see as my SPW 251/1s advanced one of them disgorged an MG 42 which immediately began laying down suppressive fires. More enemy units are present than I had expected which worries me since obviously, my weak assault force will, now, not suffice to fully take the line.


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This shot is a nice American’s eye view of my advance. In it you can see my two squads of Panzergrenadiers, supporting SPW 251/1s right behind them and, a little farther behind the tanks with which I am suppressing the Americans. Note the large number of new craters all around this defensive position.


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This shot is taken from the infantry position on the enemy’s northern flank. From this American’s point of view it really most look as though he has caused me severe casualties mustn’t it? He can see smoke rising from several discrete locations but must be worried by the sheer number of tanks and SPW 251/1s in view. I know that if I was in his shoes I would be worried ;-).

Kampfgruppe Student:

*SIGH*. Well, just when you thought things couldn’t get worse they do.. An entire company of enemy infantry has just appeared from BEHIND my infantry. They ripped into the redeployed Volksgrenadier squads and ambushed the MG 42 whilst it was displacing.


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My MG42 is withdrawing calmly and without casualty to the apartment block when ….


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An enemy infantry squad heaves into view, fires and drops three of my men in only a second. Good GOD !!! This is a massacre now.


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No, your eyes are not deceiving you. What looks like at least 2 platoons of infantry and probably an entire company is in sight. An entire platoon occupies the house towards which the MG42 team was crawling and in, quite literally, one concentrated burst of fire annihilates the survivors.


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After the destruction of my machinegun I selected the 3rd level camera view and spied yet another horrible scene. In the picture above you can see one of my Volksgrenadier infantry squads which has just been forced out of its hiding hole by an entire platoon of American’s racing towards the next door building which houses the rest of its platoon. Unfortunately this move exposes it to the fire of the rifle platoon which just killed my MG 42 ( all the yellow lines mark the lines of fire of enemy units firing at the Volksgrenadier squad… The black line leads from the VG squad to its platoon HQ… The line is black since the VG squad is out of control). and…


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Overwhelmed by the enemy barrage my VG squad surrenders after suffering 4 casualties in 14 or 15 seconds.


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This shot from the point of view of the assaulting American infantry is a study in irony. The surrendering American unit in the foreground is not some new triumph but is, instead, the crew of the M1919 MMG which I captured some ten minutes ago.. As you can see the remnants of my Volksgrenadier squad are facing the wrong way to counter this assault and with the capture of the other Volksgrenadier squad which could see all the American units I lose exact information on American positions.


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All the confirmed enemy positions are now replaced with simple American stars since I have no units able to trace LOS to the American positions. I don’t need LOS though since I know exactly what will happen next. Having surprised my other positions the Americans will attempt to rush this one also. I will pull my men deeper into the building and resist as strongly as possible.


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These two units are:

  1. a sharpshooter and
  2. two survivors from a fallschirmjaeger squad.

They are all that remains in the centre of the village to block the enemy advance. These three men can see an entire infantry platoon dash into the house in front of them. I hope they are praying to whatever god or gods they believe in since they will soon join them.


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In the tall multi-story house overlooking the river my MG 42 team finally opens up a harassing fire on the American units. It is hopeless however as this shot shows. I can see at least a company of Americans flowing past this position and into the town. Still, every kill now makes my job later less difficult.

My entire southern defensive line comprises ten men. Lieutenant Student has survived until now and is leading this defence. They watch as an entire company of infantry advances on their positions. (I have used scaling to make this apparent in the above picture.) It will all be over soon.

Conclusion: The enemy now has 1 battalion of infantry in the village. I have, at best, 2 companies of infantry at hand. Of these 2 companies several platoons have taken losses and aren’t fully combat-capable anymore. The patching work I’m going to have to do by combining a severely damaged Volksgrenadier platoon and a severely damaged Panzergrenadier platoon in Kampfgruppe Backe (in the south) is a typical example of this. Patching units together like this lessens combat effectiveness but sometimes it must be done. I’m put in such a position right now. I don’t like it but it must be done.

One of the major problems I’m having right now is that many infantry squads are separated from their platoon leaders. When infantry are too far from their platoon leaders they are more likely to flee and generally perform tasks more slowly, more poorly and with higher casualties than they otherwise would suffer. This, no doubt, is hurting me a lot so I have resolved to change my tactics and consolidate and reorganize whilst pushing very light reconnaissance forces out beyond the wall line once it is recovered.. I’ll also send a tank or two forward to destroy that last remaining Sherman of course so that my SPW 251/1s can advance more freely. Also, given the small number of men I have a single Sherman could irrevocably damage my assault.





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