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Section Leaders:
Fionn
Kelly & Madmatt
Principles
of War
by: Carlos
“Los” Lourenco
The US Army first published a set of
principles of war back in 1921 These were taken from the works of British major
J.F.C. Fuller. While today’s principles may have been slightly modified in
description they have nevertheless stood the test of times. When making your
plan, consider these principles:
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Objective
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Offensive
-
Mass
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Economy of Force
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Maneuver
-
Unity of Command
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Security
-
Surprise
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Simplicity
1.
Objective: Direct all of your
operations towards a defined, decisive, and obtainable objective. Your
objectives are selected based on the overall criteria of the overall mission of
your higher commanders. You must understand their intent and ensure your
subordinates understand your intent. Do not get sidetracked performing other
tasks that do not support your objectives. Sometimes wargamers like to make sure
they wipe out every last enemy on the map even if that has nothing to do with
the objective. (Say taking a terrain features or exiting friendly units from the
map). In Combat Mission determine you scenario goals, are they to occupy a
victory location are they to exit forces? Note that in these two cases running
around capturing or killing every enemy unit does not necessarily get you any
closer to your objective and may actually prevent you from attaining it.
2.
Offensive: Seize, retain and
Exploit the initiative. An offensive spirit must be maintained in the conduct of
defensive operations The defense must be active not passive. This is because
offensive action, in whatever form, maintains freedom of action and achieves
results. Make the enemy react to your moves not visa versa. The offensive
permits you to capitalize on the initiative and impose your will on the enemy,
set the terms and pace of the battle, exploit enemy vulnerabilities and react to
rapidly changing situations. Having identified what you objective is, maneuver
your forces to attain it. Force the enemy to react to you, sure he may pull
stuff but if he’s not directly threatening your main effort then press on.
3.
Mass: Concentrate combat power
at the decisive place and time. This
superiority results from the proper combination of elements of combat power
placed at the right location and time of the commanders choosing in order to
retain the initiative. This is how you achieve decisive results. Do not commit
forces piecemeal when all out action are called for. If there is no need for you
to spread forces all over the map then keep them together. Mass firepower is
what will suppress enemy units and win battles. Keep your forces together don’t
water down your main effort.
4.
Economy of Force: Allocate
minimum combat power to secondary efforts. This allows you to concentrate mass
in vital sectors. Do not detract forces from the main effort for secondary
objectives. For example, can one squad suffice to accomplish something instead
of a whole platoon? If so you can attach those extra squads to your company
commander and use them as a reserve.
5.
Maneuver: Place the enemy at a
disadvantage through the flexible application of combat power. The most
successful battles are the ones you never have to fight because you have forced
the enemy to abandon or weaken his position due to out maneuvering him.
Otherwise similar results would have to be attained by hard fighting and
casualties. Maneuver sustains the initiative, exploits success and maintains
freedom of action. Utilize cover and concealment to move your forces. If you run
into an obstacle (i.e. an enemy TA gun, look to maneuver around the kill zone
rather than engage in destroying it, unless it is vital to your objective.
6.
Unity of Command: For every
objective ensure the unity of effort under one responsible commander. While
coordination can be achieved through cooperation, it is best achieved by vesting
responsibility in a single commander. Many
great military disasters have at their heart been caused by a violation of this
principle. Cannae comes to mind.
7.
Security: Never permit the
enemy to acquire an unexpected advantage. Security is the protection of combat
power. Security results from the measures taken by a commander to protect his
forces from surprise, observation, detection, interference, espionage, sabotage
or annoyance. Risk in an inherent condition in war; application of the principle
of security does not suggest overcautiousness or the avoidance of calculated
risk. Develop a security plan for your operations. For instance, where can enemy
forces surprise me? What forces do I have to observe those avenues of approach
and react if necessary?
8.
Surprise:
Strike the enemy at a time or place or in a manner for which he is
unprepared. This is the opposite or reciprocal.
Concealing your own intentions or forces allows you to strike the enemy
unawares. In a limited intelligence game like CM, make maximum use of deadspace,
concealed routs and cover when maneuvering. It is essential that the enemy be
taken unaware and in a manner that leaves him too late to react effectively.
Maintain an adequate reserve to deal with threats and to have around for the end
game when many of your units will either be fought out or low on ammo. (So will
the enemy).
9.
Simplicity: Prepare clear
uncomplicated plans and clear concise orders in order to ensure thorough
understanding. Direct, simple plans and clear concise orders are essential to
reduce the chances of misunderstanding and confusion. Other factors being equal
the simplest plan executed promptly is better then a complex plan executed
later.
Summary: In small unit tactics
any thing can be done, as long as the following four principles are not
violated. Remember PRCS:
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