NavBar

News
Updates, Info and the POTD

CMHQ Chat
Come on in and Chat with us

New Mods
Termporary 'Holding Area' for some all new mods.


CMMOS
Support Area and Mod List for the incredible Combat Mission Mod Option Selector Utility.


CM Meta-Campaign
News, Articles and Rules for this massive RPG Campaign

Combat Missions
Temporary "holding area" for files transferred to CMHQ


Mad-Dog Mod Packs
Downloads and info on these Graphic and Sound Packs


3rd Party Mods
Sound and Graphic Modifications from user submissions


Articles

Tactics, Military History, Reviews and General Interest

Patches / Demos
Game Demos and Patches for Combat Mission


Scenarios/Operations 
Dloads, Analysis and Tactics on exclusive CMHQ battles

POTD Archive 
Dedicated Archive for all those scrumptious Pictures of the Day


After Action Reports
Battle reports from different scenarios- Demo and Release


Heroes Corner
Stories, and pictures of Heroes from Combat Mission


Special Events
Pictorial
Extravaganzas featuring standout aspects of CM

New Features
Themed Picture Galleries featuring various game facets


Archives
Older News, AAR's and Features

Submissions
Guidelines on Submissions for Articles, Heroes, Pics and MODs

Links
Other sites supporting Combat Mission

NavBar

Section Leaders:
Fionn Kelly & Madmatt

 


Fog of War & Anti-Tank Guns
Page 2 of 5

Page 1 Page 2 Page 3 Page 4 Page 5
All pages on one Sheet (Fast Connection)

 

Well, I noticed some posts on the Combat Mission forum about anti-tank guns and fog of war issues and decided that the best way to try to explain them was to actually set up a simple scenario myself to illustrate how anti-tank guns are virtually invisible until they start firing (unless, of course, you site them in the open or something equally insane).

So, what I did was make a quick map which features woods on either side of a road. The map has a hill in the centre to act as a LOS obstructor but apart from that is very simple.. It took me approximately 40 minutes to make the 1km by 1km map, set the elevations, choose and place the units etc..

Axis Forces

Allied Forces

  3 x 88mm AT guns
  1 x King Tiger
  2 Stuarts
  1 Sherman Jumbo-76
  2 Sherman 76s
  9 Sherman 75s.

So that's 14 tanks versus 3 AT guns and 1 King Tiger. In this scenario I've placed the AT guns within 200 metres to 400 metres of the road to demonstrate that they can't be spotted. It should be noted that doing so ensures that once they are spotted they will be quickly knocked out by massed HE fire but this is a LOS, FOW example and not intended to explore optimal ambush dispositions.

I have played both sides of this scenario via hotseating so that I could ensure getting the exact shots I wanted of the various views to illustrate the nature of FOW in CM.

Shot GThis shot is taken during a German Perspective Action Phase Replay. It shows my KoenigsTiger (and yes, the game differentiates between the Porsche turret and Henschel turrets) spotting the enemy recon Stuart.

 

 

 

 

 

 

Shot HThis shot is taken during a German Perspective Action Phase Replay. The two yellow lines denote that my 88 AND my KoenigsTiger there have both targeted the Stuart. The KoenigsTiger fires a shell but misses. The Stuart stays where it is, neither reversing or advancing and I was actually taking this down as a bug report when I, later, found the explanation for it which I give below.

 

 

 

 

 

Shot IThis shot is taken during a German Perspective Action Phase Replay. Tracer rounds rip into the hull of the little Stuart forcing its commander to button. He hasn't yet but in about a second he definitely does.

 

 

 

 

 

 

 

Shot JThis shot is taken during a German Perspective Action Phase Replay. I have repositioned the camera over the 88mm crew in the woods beside the KoenigsTiger to give you a good view of the explosion and destruction of the Stuart. This PaK 88 crew can paint its first kill ring on its gun.

 

 

 

 

 

 

Shot PThis shot is taken during an American Perspective Action Phase Replay. It is the reverse of the shot above. I have zoomed this a little so that you can make out the far treeline more easily. Note that the PaK88 has not been spotted even though it fired the shot which killed the Stuart.

 

 

 

 

 

 

Shot QThis shot is taken during an American Perspective Action Phase Replay. A little perturbed by their meeting with a tank weighing roughly three times as much as their own the survivors of Olson's crew run like hell deeper into the forest. Armed with pistols they're pretty much out of the battle.

 

 

 

 

 

 

Shot KThis shot is taken during an American Perspective Action Phase Replay. This is from the perspective of the other Stuart which is still hiding in the trees. I have ordered it to advance a little and it shows off some of the tactical AI to good account later. In this shot we can see the other Stuart being hit and knocked out. Note that there is NO yellow line linking to the vehicle. The King Tiger had not just fired so something else must have killed the Stuart but I, as the American player, would have no idea what this something is. Excellent Fog of War. If I was playing smart I'd know that there is something else there BUT if I wasn't playing smart and just assumed it MUST be the KoenigsTiger then I'd get a rude shock when I finally did round that corner.

 

 

Bear in mind the location of the Stuart in the above picture. Now look at the bottom picture.

 

 

Shot LThis shot is taken during an American Perspective Action Phase Replay. The Stuart has pulled back deeper into the forest. Why? Well, quite simply in its previous location the King Tiger was able to see it AND shoot at it. Obviously this is an extremely BAD thing to have happen for a Stuart so the tactical AI intervened and pulled my Stuart into the woods all of its own volition without any input from me. Units really do look like they have a survival instinct and act intelligently to get out of bad situations.

 

Now, I can imagine some of you are wondering why the other Stuart didn't pull back after it had been near-missed by the King Tiger eh? Well, that HUGE 88mm shell landing so close to the feeble little Stuart had immobilized it so the poor Stuart crew couldn't do anything. They did, in fact, try to fire back at the King Tiger but that little 37mm popgun didn't do much damage ;-).

 

 

Shot NAnd here's the proof. Note that the first King Tiger shell landed and immobilized the Stuart before it even spotted the King Tiger. Seconds after the shell immobilized them the crew did spot the King Tiger though and thus it is viewable in the above shots.

 

 

 

 

 


 

 

                                          Footer

 

 

 

 

 

 

 

 

 

 

Click Here!