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Fionn Kelly & Madmatt 

 

CMHQ Scenario Capsule Reviews

Reviewed By: Maastrictian

The views and opinions expressed here don't necessarily reflect those of the staff and management of CMHQ, they might, but we would never say that in public!

 

August 9th, 2000

 

 

Combat - Hills are for Heros
(Wild Bill Wilder)

Played as Allies.  This was definitely a cool concept, a very faithful adaptation of the TV show. The problem was the lack of tactical options. It would have been nice to have a larger set up area (with some cover) or some more time. Another option would have been to make two platoons, one with two squads and the LT and another with one squad lead by the SGT (the main character, forgot his name). This would have kept basically the same force size while allowing some maneuver.  Fun the first time mostly for nostalgia value, but no real replay value.

 

 

Schijndel Road: CC Based
(Doug Teachworth)

Played as Allies.  An excellent scenario! The terrain was very interesting, mostly flat, but with subtle contours that are missing from computer generated maps. The Axis force mix was quite intimidating, but still the scenario was quite balanced. This is definitely one of the best scenarios I've played.  No real complaints.  The setup and reinforcement on this one cause the use of multiple lanes of advance that just add to the interest.

 

 

Elsdorf-Giants Clash! (revised version)
(Wild Bill Wilder)

  Played as Allies.  A great scenario, good intro to the Pershing. The map was quite interesting, offering many avenues of advance and forcing you to use most of them (as the 4 flags are spread across your line of advance). The combined infantry and tank fighting in the little city of Elsdorf was very exciting and the surprises thrown into the German tank OOB were cool. Good use of pillboxes and mines as well.

 

 

Foggy Morning in the Garden
(Matt Hernbold)

Played as Allies.  A solid scenario, but not an outstanding one. My problems with it were that the terrain was relatively uninteresting and that the Axis was a bit weak (IMO). With the allies overwhelming tank superiority it was easy to chase the Germans from the village. Scouting with infantry discovered all the gun emplacements before they could affect me. The counter attack at the end was well executed, enough force to through the Allies off balance, but the overwhelming numerical tank superiority of the Allies won the day. I would suggest reducing the number of allied tanks by 1 or 2. 

 

 

Dam Busting
(Samuel Onervas)

Played as Allies.  A really cool map, but an uninteresting scenario. The real problem is the lack of tactical options... you can go across the bridge, or you can go across the bridge. Not sure how to solve this problem, possibly by giving the allies a small flanking force on the Germans far right. Great map though!

 

 

Tiger Corner
(Harry Broaddus)

  Played as Allies.  Very reminiscent of Esldorf (above). If I had to choose just one, it would be Esldorf, but I enjoyed this as well. There need to be more flags, possibly one in German territory to encourage counter attack and definitely one on the Allied right.

 

 

Veghel Town
(Kris Handshin)

  Played as Allies.  A great scenario with a few minor terrain glitches. I love the way this one develops, starting with just two infantry platoons you advance and gradually are given more reinforcements. First two more platoons and then a reinforced company and tanks! This is a very long map as well, so your forces get spread out and you have to balance maintaining the advance with attacking with your full force. The way I played it, the company didn't even really come into play, but had I been even a turn slower I would have needed it to break through a reinforced German line. The terrain is great except for one gripe. The river has a bit of a hill in it. The water is also level 7, and the map gets down to level 5. Except under exceptional circumstances, water should generally be the lowest thing on the map. All in all though, a great scenario!  [note: I believe the author has since fixed the problems with the map elevation.]

 

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