|
NavBar
NavBar
|
Section Leaders:
Fionn Kelly & Madmatt


|
You
aren't in Kansas Anymore Captain: A look at Progress in Combat
Mission
by: Keith Medlin |
|
I thought that it might be fitting to have an article look at
where we've been and where we're going in the unique world of
Combat Mission. It's been a long journey from Computer Advanced
Squad Leader to Combat Mission v1.1b24, but it's certainly been
a fun one.
If I had to comment on the most exciting thing that has
happened, in my opinion, in this development period, I'd have to
say it's the awesome 3rd party mods that are constantly being
made for Combat Mission. While many games are customizable,
Combat Mission is really outstanding in just how greatly the
mods impact the game without making it something that it wasn't
intended to be.
I think that the mods being made for games like Quake, such
as Team Fortress are simply beautiful, and those quirky,
inventive mods for Myth II are outstanding. But, what makes the
Combat Mission mods so much better is that the game is never
changed internally, and the mods make such a huge difference.
I was fist involved with the Combat Mission game back in late
July, when I received a gold version of the game to begin work
on making an entire series of Advanced Squad Leader conversions,
and getting some articles out about doing that. With school,
sadly, I was unable to fulfill this task. However, the first
thing I wanted to see were the mods that were being talked about
on the Battlefront.com message boards. It sounded like the game
was totally customizable, and I have to admit, the game looked
very bright and bold for a wargame when I got it.
Five months later look at the amazing contributions that have
been made to the game in terms of mods, scenarios, and
operations. My original task to make Advanced Squad Leader
conversions was taken over by Col Klotz and are available at his
amazing
website. He has provided some excellent maps, scenario
conversion and also a
|
|
really excellent article about converting ASL scenarios into
Combat Mission scenarios. I encourage everyone to visit his
site, "ASL
Maps 4 Combat Mission" and look around
DD has also provided many excellent mods for the Combat
Mission game. His terrain mods are probably the most drastic,
|
|
|
A
Screenshot From, "The Forgotten Front"
|
|
and beautiful creations for the Combat Mission system to date.
He has muted the previously mentioned bold colors and made
something that more closely resembles a weathered terrain
look. I think that, because of his mods, I've actually spent
more time playing Combat Mission. A games visual elements are
hard to overlook, and over time they can get quite boring. One
of the best things about Combat Mission is that people like DD
can bring a refreshing new look to the game and reinvigorate
the game through flashy new graphics. A quick look at the
original terrain artwork for Combat Mission
with DD's mods next to it will show just how far and how amazing
the transformation of this game has been! |
|
|
 |
|
A
Screenshot From DD's Terrain Mod (Click for large version)
|
A
Screenshot of the Same Place with Default Terrain
|
|
As you can see there is quite a difference in the above
pictures in terms of graphical quality. I don't think that the
original terrain is bad, it just looks very artificial, as if it
were taken from a golf game rather than a wargame. Clearly the
contributions in terms of terrain have been huge. If you would
like to get the DD terrain mod set, you will find a download
link to them listed at the bottom of this article.
While I think that these are drastic differences from the
original product, Battlefront.com and Big Time Software have
been very responsive to consumer demands. Their timely responses
to e-mails, technical issues, and the facilitation of
collaboration on their Bulletin Boards has essentially opened up
a new level of customer support.
This too has evolved with the game. Initially, contact with
them was fairly easy, but information about the game was pretty
difficult to come by. The occasional article, update to the
website, and new image were common in the early stages of the
game. In fact, I remember seeing the graphic showing the new
style of LOS, "In Combat Mission, if you can see it, you
can hit it..." I believe the phrase went.
As the launch date neared, the company stepped up consumer
commitments and did an excellent job fueling their project on
anticipation. I believe that their decision to surround
themselves with quality individuals such as Madmatt and Fionn
were key to the early success of the pre-launch anticipation.
People got most of the information they needed, but not all of
it.
The next stage in their customer support development came
with the release of the game. Due to the overwhelming demand,
they were adequately prepared to handle the costumer support
issues that came with this dilemma. I think everything that
happened, from the penetration charts not being included, to the
handling of explaining the shortages, went a long way to bolster
consumer faith in Big Time Software and Battlefront.com.
Now that the game is out, and preparations are being made for
Combat Mission 2, everything is just about as perfect as it
could be. Technical support issues are being handled in a timely
manner, patches are being released with a lot of positive
feedback, and the company has maintained an accessibility and commitment
so missing from most software companies today.
When Big Time Software set out to change the way people
thought about computer wargaming they were embarking down a
footpath blazed by other similar smaller companies. However, as
we look back, it's easy to think....Wow...We aren't in Kansas
anymore are we? I think that any developments that have yet to
be made, will only serve to further the enjoyment of the game.
As it stands now, the company, the game, and the future are
nothing like anyone would have initially suspected.
|

|