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Section Leaders:
Fionn Kelly & Madmatt
Riesberg
German – Riesberg
Turn 8
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ORDERS
FOR EIGHTH MINUTE
To
help keep the tanks screened off, I’m ordering Machen to fire more
smoke shells to the town’s front left area. I MUST keep those tanks
from bringing their full firepower to bear on what is left of my men.
Meister’s men,
in their current positions, can not see into the areas where the US
infantry is; on the right side of the road is a long, very low mound
(which might be there to keep rainwater from the town from flooding
across the road). Whatever its original purpose, this mound prevents
any of Meister’s men from being able to see a target inside the town.
This is both bad and good. I would like to be able to continue firing
on the US infantry that made the rush as I know they are hurt badly
already, but there are no clear lanes of fire, and it would be suicide
to move closer. So I will take this opportunity to get his platoon out
of where they are. Once they have regrouped in the heavily wooded
patch, I will move them to the church for new positions.
The greatest
difficulty will be with Meister’s first, furthest forward, squad,
which is being fired on by two tanks. I order them to run out of their
house to the opposite side from the tanks then, using a slight fold in
the terrain, get back into the patch of heavy woods where Meister is.
The heavy SMG squad, as well as the other line SMG squad, are out of
LOS to the enemy, so their withdrawal should not be overly difficult.
Thieser, from his position, cannot see/be seen by the tanks, but he
does have LOS into the street between the first and second rows of
houses on the town’s front left. He should be able to hurt the US
infantry as the move farther into town.
Beerbauer’s
gun crew is unable to see any targets, but he CAN see the ground
immediately next to the house closest to the American tanks. In this
house is a mostly-unhurt US squad, so I order Beerbauer to hit this
patch of ground with HE. Even if the enemy troops do not move at all,
the nearness of the explosions will hurt them. If they DO move further
into town, they will be immediately in Beerbauer’s target area.
Schafer’s men
are to get to the edge of the wooded patch they are in, and wait for
the US to get closer. If he does fire, he will need to do as much
damage as possible so I can pull them back into the trees before fire
from the US armor destroys them. If Hermanns’ Panzerschreck team can
make it into the woods, and the US armor comes down off of the higher
ground that runs around the town’s front area, he might be able to
get a shot. It is imperative that Schafer not reveal his position too
early, so his men have orders to hide at the end of their movement.
Bahr is to
continue edging closer to the road. Soon he will be at the point when
he will simply have to rush across the open ground between his
positions and the trees lining the road; when that time comes I will
use Machen’s mortar to fire yet more smoke to hide them.
ACTION
IN EIGHTH MINUTE
The
US infantry don’t move much farther forward; they are either badly
hurt or simply regrouping to make another push through the town. Still,
the heroic Klappert and his loader are both killed by small arms fire
very early this minute. Knowing he died alone and surrounded is not a
pleasant thought; that this situation is partly my creation is a
terrible burden to bear.
Schafer’s men
are deployed in the patch of heavy woods behind the town. However, one
squad attracts the attention of an American tank, which spoils my plan
of using him as a surprise strike. Lamp’s second squad appears to be
regaining its control; hopefully I will be able to give them orders to
join up with Schafer. The 3 men left will be useless in combat, and
they won’t even take orders from Schafer, but I must save something.
Bahr’s men are
almost at the stage where they must either simply cross the open ground
between themselves and the road, or else withdraw to fight another day.
It will be a tough decision to make, and may well rest on how much
smoke I can get in their area to cover their movement. The fact that
the American tanks are moving back toward his position injects a new
element. Will moving further only allow the American tanks to catch
Bahr in the open? If I have Bahr hold tight in the hopes that Dietrich
will have a shot, and the American tanks stay on the far side of the
road, Bahr will wind up making no contribution to this battle.

“Bahr’s men are nearing the large patch of open ground in front
of town.”
Meister’s
men are re-deploying as planned; also as expected, it is his first
squad that is having difficulties. Out of Meister’s command range, it
takes those men just long enough to begin moving that they are under
the guns of the advancing American tanks. Hopefully Meister can move
just far enough closer to get them moving again, and the platoon can
fall back to the church. Ploebsch’s assistant suffers a wound, and
Ploebsch is forced to carry both the launching tube and the reloads at
the same time. I don’t think he will be able to get out of the house
before the US tanks are on him; I intend to have Meister order him to
fire at the first tank he can see. Ploebsch will certainly die in the
same manner as did Klappert, but I have to interfere with the operation
of the US tanks, or else they will run down Meister’s men in
mid-step.

“Meister’s men moving under fire into new positions less exposed
to the tanks.”
Beerbauer
manages to land five HE shells within a few meters of the house on the
forward-left edge of town; I don’t observe any US casualties from it,
but it had to have done something. Soon, though, Beerbauer will have
more to shoot at. The US tanks are edging closer to town, and one of
them is rolling along parallel to the houses. It might come into view
of Beerbauer’s crew shortly. Hopefully his men will shoot more
accurately than did Kraus’
How did Regiment
ever think I would be able even to delay this crushing American wave?
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