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Section Leaders:
Fionn Kelly & Madmatt

 

Riesberg

German – Riesberg
Turn 1

Password for Movies: greynym

Save this link for German turn 1 movie file

 

ORDERS FOR FIRST MINUTE

 

Jacob reports that, with his telescopic sight, he can see movement about a kilometer away. Not enough to shoot at, but it lets me know my time has run out. Damn it, Meister’s platoon is still strung out. Rather than try to regroup them in their forward positions, possibly exposing them to a fast-moving enemy, I order the exposed forward elements back into town, from whence I’ll re-deploy them to bolster the right-forward defense.

 

Everybody else is given orders to direct their attention to specific areas and not fire at enemy units they spot that are far more distant than that. I don’t want to have one or two squads at a time firing on any advancing Amis, inviting a storm of return fire on their positions.

 

 

ACTION IN FIRST MINUTE

 

The men on the left side of town report tank-engine sounds to their front, about 250 to 300 meters distant. This is an unwelcome, but not unexpected, development. Fortunately the sounds seem to be moving in a way that will soon bring whatever is making the noise into sight of Kraus’ gun. Hopefully they won’t fail.

 

Klappert reports that he can definitely see American troops moving through the trees to his front, about 300 meters distant. He is certain there are multiple groups of infantrymen, and not just a single scout.

 

“Here come the American troops. At bottom-right Lamp’s platoon is waiting

 

Meister’s detachment makes it back into the first line of buildings, save for the heavily burdened Panzerschreck team. I hope they are not caught in the open between their starting positions and the town.

 

 

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