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Section Leaders:
Fionn Kelly & Madmatt

 

Riesberg

American – Reisberg
Turn 2

 

For the purposes of this AAR, I have assumed the personality of Capt. Turner, unit A-0.

 

PASSWORD FOR MOVIES = fo4

Save this link for turn 2 movie file

 

Orders – Turn 2

Some fine tuning of the deployments while we wait for the slowpokes of Fox platoon to catch up.  Charlie and Dog will make a short advance through the woods, albeit at a slower walking pace versus their initial run. Baker platoon will be just behind one crest in the middle.  I also need to get Lt. Booth’s HW teams off of the tanks.  Sgt. Palmer’s Victor-2 has picked up the mortar team and can catch up with the rest of the tanks in a couple of minutes.

 

<
The troops on the right have a little further to go.

 

Action – Turn 2

CONTACT!  Looks like Jerry isn’t going to give up this town without a fight.  Baker’s boys started drawing some indirect fire (81 mm mortar I think) in our center.  I don’t think it was aimed at them, just pre-targeted on the woods they were getting ready to enter.  Unfortunately, they got a few on of the guys with their long misses.

 


This treeburst eliminated one man from Dieterich’s squad and another man in the other squad in the woods.

 

A machine gun has opened up the leftmost squad of Baker Platoon (doing no damage). Now he’s paying for that mistake.  One of my tanks spotted him and now he’s hunkered down in the two-story objective on our right.  Our tanks may make a lot of noise so surprise is impossible but I’m glad to have them.  They are wonderful for keeping the enemy’s head down.

 


Victor-3 and a Baker squad suppress a Machine-Gun.

 

“Butcher’s” Bill

Unit

Casualties this turn

Total Casualties

Able

0

0

Baker

3

3

Charlie

0

0

Dog

0

0

Echo

0

0

Fox

0

0

Tare

1

1

Victor

0

0

 

 

 

TOTAL

4

4

 

 

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