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Section Leaders:
Fionn Kelly & Madmatt

 

Riesberg

American – Reisberg
Turn 14

 

For the purposes of this AAR, I have assumed the personality of Capt. Turner, unit A-0.

 

PASSWORD FOR MOVIES = fo4

Save this link for turn 14 movie file

 

Orders – Turn 14

A lot of movement this round.  George Platoon coming up on the squads on my left but I don’t expect them to be engaged this turn.  Dog Platoon laying down suppressing fire for George.  Charlie Platoon rushing the machine-gun in the middle with me right behind them.  Baker Platoon venturing into the woods to flush the enemy out of there.  And Fox Platoon moving left a little.  I’m also advancing all three medium machine-guns.


Since the enemy is retreating, I’m advancing to keep up the pressure.

 

Action – Turn 14

 Major tactical error on my part.  I’ve virtually wiped out George Platoon.  33 Casualties! I never should have ordered them to move last turn.  I knew that it was a submachine gun platoon coming across the field.  I assumed they would be more beat up than they were. I shouldn’t have closed with them but kept them at arms length. The one squad I have identified didn’t suffer any casualties at all.  I am upset at myself for the waste. I won’t repeat this mistake. The only good thing about this attack is that they eliminated a panzerschreck team.

 
Do you know what happens when you try to go “toe-to-toe” with a submachine gun platoon? These two beat-up squads are all that’s left of what was a full-strength platoon 60 seconds ago.  I’ll be happy if there is anything left of them in another 60 seconds.

 

Other than that, everything is going pretty well.  Dog Platoon is still in pretty good shape.  Not sure what to do with them now.  The mortar team I stopped in the middle of the road last turn is raining shells down on a bunched up platoon behind a two-story objective building.  It’s nice to be on the sending rather than the receiving end of tree bursts.

 
Giving the Jerries a “taste of their own medicine.”  This 60 mm mortar shell tree burst definitely caused some casualties.

 

In the middle, the attack went extremely well – better than I had hoped.  Instead of firing at the ground, my tanks seemed to actually be interested in hitting something.  The two 4-man squads of Charlie Platoon have almost reached the primary objective building with only one casualty.  Baker Platoon also got a panzerschreck team (the one that knocked out my two tanks) and finished off the remnants of a Volksgrenadier squad.

   


The machine gun team hits the deck even as it comes down from the second story. The dirt, wood, and stone are flying because a 75 mm tank HE round has just gone off.  Not sure if he was retreating or running away but I don’t think he’ll be around much longer.  [I worked around the 2nd story bug by letting the tanks target on their own.  This seemed to work much better than forcing them to target the team with the main gun.]

 


Baker Platoon takes revenge on the panzerschreck that got my tanks.

 


My positions at the end of the turn: weak on the left, about to take an objective in the middle, and gently tightening the noose on the right.

 

“Butcher’s” Bill

Unit

Casualties this turn

Total Casualties

Able

0

0

Baker

0

24

Charlie

1

33

Dog

1

11

Echo

0

0

Fox

1

17

George

33

33

Tare

1

8, 1 mortar, 2 bazookas

Victor

0

0, 2 tanks

 

 

 

TOTAL

37

126, 2 tanks, 1 mortar, 2 bazookas

     

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