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Section Leaders:
Fionn Kelly & Madmatt

 

Last Defense

 

German Debriefing

 

Rick doomed his forces from the very start of the game. He set up in positions from which there was no escape. Now, there is nothing wrong with setting forces up in positions from which there is no escape IF you wish them to die in place but if you wish to utilize these forces again then you must ensure they have a safe egress route.

  

I began the game in a far too “jokey” manner since Rick had played up his PBEM inexperience when beginning the game and I had determined to “try a few things” this game just for fun. Once I lost my first StuG and half-track though I abandoned that approach and realized I’d have to play in earnest. This also contributed significantly to my “hunting down the survivors” approach during the game.

  

Rick’s deployments on my right flank were very unfortunate. Defending from behind the wall is a good idea BUT there are absolutely no covered routes of retreat from that position and it is far too easily flanked to either side.. Furthermore, if he had placed an entire company there I could still have easily destroyed it simply by placing HMG 42s on the hills to its right and bringing tanks up to MG it on its open left. It’s a bad position and one that simply isn’t suitable unless you intend to stand in place for the entire game OR you have a large amount of smoke available to cover any withdrawal.

 

On my left flank he handled the infantry well although it must be noted that by placing BOTH platoons forward he let me isolate/destroy them from the village and charge the machineguns with ease and peace of mind.

 

Rick has learnt this lesson though and from what he tells me hasn’t repeated these mistakes in other PBEMs.

 

Rick should have kept some bazooka teams in reserve near the village and withdrawn his MG teams the instant that his infantry position in the wheatfield was compromised. Then, he should have withdrawn the MGs to the other side of the river or set up a defensive position in the building nearest the ford from where 4 or 5 machineguns could have held my infantry off and his bazooka would have prevented me from bringing tanks in to blast it apart. Then, when his infantry platoon showed up his MGs could have provided suppressing fire to help them across the river and could have helped him counter-attack.

  

Everywhere along the front Rick retreated between 1 and 2 turns too late and this proved particularly deadly to his support weapons. This is an artifact shown by many IGO/UGO players when faced with a vicious assault in a WEGO environment in my opinion.

  

I was quite pleased with my conduct of the majority of infantry assaults although, obviously, I feel that my very first rush was ill-timed and unfortunate and that I could have reduced casualties to around the 50 casualty mark if I hadn’t made that rush and had had just a little more luck with my armoured fighting vehicles. In any case this battle was, in my opinion, a very good example of how a vicious, focused, and fast attack can achieve its objectives with LOWER casualties than a slow and deliberate attack.

 

In the end I suffered only half the casualties of the American force and maintained my support weapons in good condition. Within 12 hours I would probably have had 20 men or so returned to my unit after being treated for minor wounds and would have been only a slightly weak infantry company quite capable of offensive action again.  


The Final Tally

 

 

Opponents Debrief

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