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Section Leaders:
Fionn Kelly & Madmatt

 

Close Terrain Defense
 After Action Report

Click Here for Print Friendly .DOC version

 

German Commander - Fionn Kelly

German Setup

 

Force Purchase and Setup

   

After a previous game in which I had to defend a very long position with few forces against a determined and concentrated armour and mechanised thrust by Murray I expressed an interest in replaying him in a situation where I’d have sufficient forces to do more than create a front characterised solely by isolated strongpoints. Murray, no doubt, felt somewhat savaged by the long-range flanking fire which butchered his tanks, recon vehicles and half-tracks and wanted to play me in a battle where such long-range lines of fire would not exist.

 

The end result of those two wishes is the PBEM game you are about to follow. Murray created and sent me this map with the German setup zones already chosen. I, for my part, looked at the setup zones and modified them slightly so as to take in terrain I wanted to use for defensive positions… e.g. if a 60 metre wood front was just outside of a German setup zone by 20 metres then I shifted the setup zone to include it since by agreeing to Murray’s suggestion that I would limit my forces in the first two defensive belts to non-mobile units I was already gifting him enough of an advantage. I then sent him the file with my proposed setup zones which he modified a little and that then represented our agreed German setup zones.

   

The rationale behind the German position is as follows: a 6000 point German force ( it ended up being 6003 points) has set up to defend the railway tracks at the eastern edge of the map. The German commander must prevent the enemy from taking these railway tracks and, if possible, prevent the enemy from establishing positions with LOS to the railway tracks.

 
Click To Enlarge

 

The German commander has three setup zones:

1.      Black… The German CO can ONLY place light combat units in this setup zone.

2.      Yellow… Only non-mobile assets can be set up in this zone.

3.      Green… No limit to what assets can be placed here.

   

I have interpreted this as follows:

Black: Fallschirmjaeger, FOs, schrecks, HMGs and mines are allowed in this zone.

  I don’t intend to put any HMGs in this zone but I have explicitly reserved the right to do so and stated so to Murray as doing so will force him to account for the possibility of HMG42s in this zone.

   

Yellow: Fallschirmjaeger, FOs, Schrecks, HMGs, ATGs and mines.

   

Green:  Any and all forces.

 

Additionally I have reserved, and availed of, the right to place obstacles, including mines, anywhere to the east of the black setup zone. The only fortifications which I explicitly stated I would not use are pillboxes. Murray seems to have interpreted that as meaning no bunkers either. Whilst a part of me considered taking advantage of that to show him the need to CAREFULLY read the EXACT conditions stated I found that bunkers didn’t fit in with my plan really so I didn’t purchase any.

   

 

Force Purchase:

 

26 anti-tank minefields,

2 Veteran PAW600s

2 Veteran Jpz IV (lang)

2 Veteran Hetzer

 

2 Regular FJ Bns

5 Reg Kompanie ( 3 with Veteran leaders, 2 with Regular leaders)

1 Elite Kompanie for skirmishing)

 

5 TRPs,

4 Veteran x 81mm FOs

3 Regular x 81mm FOs

2 Regular x 150mm FOs

 

 

Rationale for force purchase…

 

The map features massively short LOS in many places. Tanks will have a huge amount of difficulty in advancing quickly and cheaply on any but a few easily identifiable axes.

 

I could quickly see that I needed 4 Infanterie Kompanie to create a strong Main Line of Resistance. I wanted a 1 Kompanie Reserve and wanted a nice, strong skirmishing force out ahead of my Main Line of Resistance.

 

Add that up and it comes to a requirement of 6 Kompanies. I placed the Regular Battalion with Veteran leaders on my left and centre, where I expected the main attack to come, placed one Kompanie from the Regular Bn with regular leaders on my extreme right, one other fully Regular Kompanie in reserve ( 1 platoon behind each flank and one roughly in the centre of my line) and then scattered the Elite Kompanie in the black setup zone such that it could attrit the enemy scouts as he advanced.

 

I closed off my right flank and centre to vehicular advance by laying anti-tank mines along all routes of advance. I determined to annoy Murray by bringing 150mm arty to bear on the two bridges which he would need to use if wishing to advance speedily towards my right flank in strength. Further TRPs are located on the fords of the river there. None of these TRPs will cause serious casualties BUT they will force Murray to detour and slow and frustrate him..

 

The Hetzers are located so as to be in position to move up and bring fire to bear on enemy vehicles on either flank ( I do not expect any serious, strong enemy thrusts to appear on either flank… The minefields on the right will stop any thrust while the terrible terrain on the left will slow down any advance along that flank.) My Jpz IV (lang) are to take care of any enemy thrust along the central valley.

   

The terrain is very woody so tree-bursting 81mm mortars should come in handy. I’ve got enough 81mm FOs to support every platoon in the MLR. Add my 150mm FOs to take out any large concentrations forming up for assaults and my artillery should play a large part in this battle ( so long as the 150mm FOs don’t get killed in the first turn or two… I’ve deployed them VERY far forward. )

 

That’s really all there is to say about my force purchase and setup.

 

I’ve simply thrown a skirmish line up in front of my main positions. Each main position sector is held by a Kompanie backed by a reserve platoon and several Fos. My HMG42s are assigned to cover open terrain with massed fire.

 

My position is strong. Once I see where Murray is making his main effort I’ll shift forces and thin un-threatened sectors of the line to reinforce those where the main effort is going in.

 

 

Enemy intentions:

 

I expect Murray to choose one of four primary routes ( and have put a single Kompanie along each of these routes).

   

1. He could move along my extreme left, moving tanks and infantry over very hostile terrain but rely on the fact that I am likely to only weakly hold such difficult terrain since I will discount any possibility of him taking tanks over such close and difficult terrain. I can shift Jpz IVs to my left very quickly along the roads though and I wager that my infantry are stronger along that avenue of approach than he would like.

   

My left flank defences look as follows:

 


Click to Enlarge

 

Key:

Red: Skirmish Line Troops ( 1 Elite Platoon split into half-squads)

Dark Blue: MLR Troops. (Split into half-squads so as to create fall-back foxholes)

Grey: Reserve Platoon in reverse slope, covered positions.

Light Blue: Positions of HMG42s.

Black : Flank Support Anti-tank Asset ( In this case a hull-down Hetzer.)

   

As you can see this 500 metre wide by 800 metre deep defensive position comprises 5 platoons of Infanterie, 1 HMG42 platoon and a tank destroyer. In essence, if one ignores the depth of the position I am placing a platoon every 100 metres of my front. That is quite a good density for such close terrain.

 

If Murray tries to bring tanks across the major hill they will have to pass through one of two gaps in the woods along the hill-crest. The gap nearest his jumping off positions lies within the positions of my skirmish line Elite Fallschirmjaeger platoon (with attached Crack Panzerschreck team) whilst the second gap lies squarely in between two platoon strongpoints. Forcing either gap will be costly in terms of infantry (since I know Murray isn’t dumb enough to run his tanks right through these gaps without strenuously sanitising them in width and depth with his infantry first) AND in terms of time.

 

Once he meets my skirmish line they will begin a fighting withdrawal seeking to wipe out his recon half-squads at each of their stopping points and thus weakening his force as they fall back. The units circled in dark blue will fight where they currently stand and will only fall back when under the most extreme of pressures. Basically they will stand and die where they stand. I have placed all of my units in the skirmish and main lines with care and many are actually in reverse slope defensive positions which should prove particularly tough nuts to crack in this kind of close-in fighting.

 

When a strong enemy assault is seen I will move the reserve platoon up to occupy the secondary position foxholes of the platoon in combat whilst the skirmish platoon will spread out to either flank attempting to dissuade flanking and encirclement attempts. In this way a platoon-sized strongpoint will quickly become the focal point for a company-sized defence. The time gained by this stand should allow me to shift laterally and create more reserves and a second belt of defences. All in all, if things work as I expect I’ll continually recycle my reserve just as I did in the original Bocage AAR against Bil. As units enter the fray lateral displacement will allow me to free a new reserve almost immediately.

   

The HMG42 platoon’s positions are quite strong and cover a lot of the ground in front of their positions and to the right side, along the slopes of the hills with fire. I expect the HMG42 platoon to be a major thorn in Murray’s side if he attempts flanking maneuvres on “my side” of the hillcrest. Any infantry assault on the HMG platoon will have to be supported by either tanks or a large amount of smoke to succeed. Either way, if a large attack appears on my left I’ll want to get a platoon of infantry and a Hetzer into position to fight off either a dismounted or tank attack on the HMG platoon’s positions.

       

2. He can advance directly up the valley road into the teeth of my position. By deploying an infantry Battalion to sweep the trees to each flank he can secure his tanks against flank anti-tank attack whilst advancing his tanks slowly up the valley. His two Bns will be chewed up but he would definitely be able to advance.

   

3. He could advance up some small dirt tracks roughly in the centre of my position. These dirt tracks would provide some concealment for his advance but would, eventually, run into very poor tank country and impassable terrain which could halt any vehicular advance. A strong infantry thrust along this route as a supporting attack would bear fruit though. Perhaps that is what will be done.

   


Click to Enlarge

 

Key:

Red: Skirmish Line Troops

Dark Blue:  MLR Troops. (Split into half-squads so as to create fall-back foxholes)

Grey:  Reserve Platoon in reverse slope, covered positions.

Light Blue: Positions of HMG42s.

Black : Anti-tank Asset.

 

 

Skirmish Line: Apart from the upper-rightmost red circle the red circles here show another Elite Skirmish Platoon split into half-squads in positions from which they will delay the enemy advance ( except for the Platoon HQ and one schreck team who are going into the enemy rear looking for trouble). The upper-rightmost squads are on a mission to set up astride the enemy route of advance I expect Murray to take if I manage to down the bridges and block the fords across the river on my right flank.  2 squads of Elite Fallschirmjaeger at a range of not more than 60 metres in wooded terrain could really bloody Murray’s forces. The payback mightn’t, strictly speaking, be worth it but it is always better to be aggressive and probing and seeking to instil fear into the enemy and convince him of your utter unpredictability than it is to sit back and take what he is planning to throw at you. In open terrain aggressive counter-attacks, and pre-emptive counter-attacks are much more difficult to mount. In the bocage and this type of closed terrain an aggressive defender can really have some fun.

 

 

Main Line of Resisance:  4 Infanterie platoons are located along likely routes of advance for enemy tanks and infantry. The leftmost platoon forms part of my leftmost Kompanie. The three other circled platoons are from the central defensive Kompanie. Behind their position one can easily see the grey circling the reserve infanterie platoon ( again in a well-hidden, reverse slope position). Each platoon is support by its integral panzerschreck team)

 

The HMG42 platoon denoted by the 3 pale blue circles near the bottom of the picture are positioned such that they are out of LOS for distant enemy tanks but can bring fire to bear on the flanks of any enemy units seeking to advance along “his side” of the hill-crest.. Also, any frontal assault on the hill-crest housing my ATG will have to be supported by a lot of smoke to block the LOS of these HMG42 teams. Apart from their “flanking fire to the left” role they also can bring fire to bear on ANY enemy units seeking to attack the MLR platoons to their front or right. If it wasn’t for his artillery I’d love to put another HMG platoon or two into this position as it really gives great fields of fire secure from any but the closest of direct fire HE missions.

 

One forward slope PAW600 and two Jpz IV (lang) flesh out my central defence.

 

It’s a strong but not an extravagant position with a lot of opportunity for thinning the line and drawing new reserves or holding the current positions successfully after extensive ( up to 50%) casualties.

 

4. Murray can advance to my right of the small lake on my right flank.

   


Click to Enlarge

 

Key:

Red: Skirmish Line Troops ( 1 Elite Platoon split into half-squads)

Dark Blue: MLR Troops. (Split into half-squads so as to create fall-back foxholes)

Grey: Reserve Platoon in reverse slope, covered positions.

Light Blue: Positions of HMG42s.

Black: Flank Support Anti-tank Asset ( In this case a hull-down Hetzer.)

 

 

Strong anti-tank minefields should successfully prevent enemy vehicles and tanks from gaining close access to the Victory Location on my right flank unless Murray disposes of considerable engineer assets with which to breach the minefields.

 

The defence in this region is quite conventional comprising simply of two Kompanies in the MLR and a single reinforcing Kompanie in a reserve position. The far left is supported by a Hetzer and a PAW600 operating in the anti-tank role whilst HMG42s are dispersed along the front in such a way as to cover any infantry movement to my right of the lake.

     

The key to the whole defence is quite simply its simplicity and mutually-supporting nature. No position can be easily flanked without first annihilating its neighbours by costly and time-consuming frontal assault. No HMG platoon can be attacked without first passing through a supporting rifle platoon, no tank can be engaged from an unexpected angle unless all the infantry covering that axis are removed from the battle.

 

My usage of reserves has sometimes come in for comment. Until recently I’ve been unaware that my use of reserves struck some people as unusual. To these people I’ll point out that Soviet and German doctrinal views are central to my entire outlook.

 

Soviet forces always feature many independent sub-units under the sole command of higher HQs which can be committed at the total discretion of these Higher HQs and placed under the command of the “Sector Commander” ( a position equivalent to Kampfgruppe Kommandeur in the Wehrmacht). I view my reserves in this manner  and, therefore, divide my front into sectors and try to arrange for a small portion of my reserves to be available to each sector.

 

In this battle my force is divided into 4 sectors. Each of these sectors has an anti-tank vehicle in close attendance. The two most threatened sectors also have an anti-tank gun in position whilst the three most threatened sectors have infantry platoons in close reserve.

 

During the battle you can expect to see me committing the local reserves very early on with a view to blunting the schwerpunkt of the enemy advance and immediately seeking to free a platoon from a non-threatened sector with a view to replenishing the reserve  in that particular sector. Certainly this weakens the donating sector but as this sector is only chosen once the main thrust of the enemy attack is chosen the likelihood of the enemy having major forces still available for a subsidiary or main thrust into the donating Kompanie’s sector are minimal.

 

I often envisage my reserve policy as being somewhat like a revolving door. I continually cycle rested units into the front line and seek to pull attrited units back into close reserve to catch their breath and allow them to re-deploy into the next set of blocking positions. When the enemy advances towards these new positions this depleted unit ( now rested and back in full C&C) is ready to meet the thrust whilst the unit which replaced it in the front line is now pulled back to catch its breath, be re-organised as necessary and assigned a new defensive position. Certainly this is an extremely simplified view of what happens but as you can see my view of reserves owe far more to Eastern strategic thought than it does to any of the Western views popular during this century.

   

Perhaps the closest easily recognisable and similar view was that taken by Genghiz Khan and his descendants whereby their soldiers would return to the rear to transfer to a new pony as soon as their first became tired by the exertion of battle. This continual re-cycling of their front-line strength and replenishment with fresh horses from the rear during battle was often misinterpreted by Western  and Middle-Eastern leaders as proof of immense reserves when it was no more than ensuring that each soldier would continue to fight as near to his full potential as possible. Rest breaks are essential for this as it is impossible for a unit in combat for twenty minutes to remain combat-capable. A unit which fought for two five minute periods during any given twenty minute period can easily be seen to be more likely to be less fatigued and less generally attrited than a unit which had no break from the front line.

 

In this battle I have disposed roughly 80% of my infantry in the front lines and so the opportunities for recycling the reserve will be reduced. I thought I should explain it though so that when it happens you will all realise it for what it is. The “Sunken Lane” AAR is a good example of my continuously recycling my reserve although, even there, I didn’t do it  very much as I could only reduce my front-line strength to 66% of my force.

 

Some day I’ll have to write this all up properly with the proper references to various doctrinal works and explanations from history, battles and hypothetical scenarios but for right now I am satisfied with just getting the gist of the issues across to you all.

   

So, how do I see the battle unfolding?

 

1.   Murray won’t place his tanks in OPEN terrain at the beginning of the battle. He’s too experienced to make a rookie mistake like that.

2.   I expect Murray will recon intensively. Murray will have taken pains to do his research before this battle. His research will obviously weight my behaviour in the “Sunken Lane” AAR far more heavily than my conduct in the Open Terrain Attack AAR or the AAR of my Artillery Defence against Chris Carnes.

3.   Bearing in mind the massive casualties I inflicted on his forces during the reconnaissance phase last battle I expect Murray will seek to minimize the reconnaissance phase both geographically and chronometrically. One of my prime objectives will be to maximize both the time and space over which the reconnaissance phase takes place as I feel that this is a phase in which I can inflict massively disproportionate casualties.

4.   Murray should be VERY unwilling to lead with his tanks. I showed him just how much hurt I could put on his forces by wiping out roughly half of his tanks in one turn last game and I expect him to bear this in mind this game. Leading with your infantry is also just sound tactics.

5.   He knows his artillery hurt me last game. I didn’t fear his tanks or infantry at all and easily defeated them when I faced them with something approaching parity. His command of artillery is extremely, extremely good though and I expect to be badly hurt. I’m going to try and split units into half-squads as much as possible to help guard against annihilation by artillery if at all possible.

   

Murray will advance on a wide front to prevent flanking counter-attacks and flanking harassing fire. He will call in artillery early and often and seek to massively prepare any position he seeks to attack with infantry. Support and heavy weapons will follow the assaulting units closely during the approach march so as to be in place ready to support an assault ASAP. I can expect him to approach along the wooded natural avenues of approach. Good solid tactics rule his play although he is more given to “surprises” than I am. When he first played me he expressed surprise at the stolidness and uninspired nature of my tactics but, as I said to him then, “ It’s by doing the simple things right that you win often. Surprise and tactical innovation only guarantee the occasional victory and are fine when joined to solid doctrine but are worthless if one can ONLY rely on them.”

   

My skirmish line will inflict massive casualties before falling back to my MLR and being recycled into the reserve ( obviously, if Murray launches a weak probe the skirmish line will hold if possible but I expect a strong general advance along the entire front.. Murray tried a very focused assault last game and it didn’t work out as well as expected for him so I doubt he’ll blitz a single route this game. Given the terrain it wouldn't make sense either.). I expect the skirmish line to inflict twice its full complement in casualties during the reconnaissance phase and lose half of its complement. In other words I’m expecting a 4 to 1 exchange rate ( although this includes casualties caused by artillery spotted for by the skirmish line also). Since Murray will have a Bn more than me I estimate that taking out two to three Kompanie during the reconnaissance phase will stand to me when our main bodies finally meet.  

When our main forces meet his artillery will wreak fearful havoc. Once it lifts I’ll begin recycling my reserve or, if unavoidable, replacing entirely destroyed formations with rested skirmish line troops from the rear.. Unthreatened sectors will cough up reserves for use in the threatened sector and, generally, I’ll hope to keep my front-line strength in the most threatened sector relatively constant despite my losses. If I can do that longer than Murray can keep his own strength constant then I’ll win. If he can keep his front-line strength high for longer than I can then he’ll win.

 

It’ll be that simple.

 

 

Forward to Turn 1