Section Leaders:
Fionn Kelly & Madmatt

 

Close Terrain Defense
 After Action Report

Click Here for Print Friendly .DOC version

 

German Commander - Fionn Kelly

 

German Turn 4 AAR:

 

Orders Phase:

 

My probing Panzerschreck team and platoon HQ on the left are ordered to continue pushing forward. Murray is advancing cautiously so I don’t expect them to have any great impact but I’m willing to pay the toll of 6 men if it means that I can get some intelligence as to Murray’s route of advance ( and size it up a little).

 

The majority of the action takes place, as usual, around the small wooded area from which I sprung my ambush last turn. Murray has men on the right flank of the ambushers and a LOT of fire support only metres away ( including at least eight MG teams). It is obvious to me that I need to displace immediately. I expect to lose half of my men in the withdrawal but, given my bad luck as regards Murray’s advances to the flanks of my platoon, this is unavoidable.

 

Elsewhere men are ordered to remain hidden and generally just hold themselves in readiness for the enemy attacks which are sure to occur in their sectors.

 

Action Phase:

 

 

Within eleven seconds of the beginning of the turn my Elite infantry have suffered further serious loss. At least a half-dozen of them have been killed or wounded by the eleventh second of the turn. In the picture one can also see a treeburst artillery round. Since I don’t believe Murray could have possibly called down artillery fire this quickly I interpret this as meaning that he has multiple 60mm mortars on-line and firing at the woods from which the ambush was sprung. This is interesting to me as it means I can expect to face a multitude of on-map small calibre artillery support.

 

Generally I don’t like on-map mortars as I find them wasteful in terms of their ammunition expenditure. Obviously Murray differs and has purchase many of them. That’s fine by me, if he wants to spend points on units which are less than useful in a close-in knife-fight then so be it. Every 60mm mortar team purchased reduces his combat infantryman numbers and, as such, helps me. Certainly the 60mm mortars are useful in their own right but I think they are a poor purchase. I am going to pay particular attention in the coming turns to neutralizing the effectiveness of these mortars before Murray encounters my main line of resistance. Neutralization occurs through either:

a)      killing the entire mortar crew,

b)      causing the mortar crew to abandon the mortar ( a nice quick artillery barrage is highly effective at achieving this result).

c)      Causing the mortar crew to fire all their ammunition by exposing various non-essential units.

 

 

By the end of the turn only twenty of the thirty-five elite Fallschirmjaeger still survive. Four of these are trapped in the ambush location and will, undoubtedly, be overwhelmed when Murray rushes forward to snap up any survivors. Overall I will lose nineteen of the thirty-five ambushers. That is, however, in line with expectations following the bad luck I had whereby Murray got onto my flanks. I’ll just have to hope for a little better luck next time.