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Section Leaders:
Fionn Kelly & Madmatt
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Terrain After Action Report
Fionn vs. He Who Would Not Divulge |
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German
Movies for Turns 10-12
German Commander - Fionn
Kelly
German AAR: Turns 10 to 12
Turn
10
Orders
Phase:
Everyone is simply ordered to continue doing what they were doing. The
recon platoons are ordered to keep contact with the enemy. The reserve
infantry platoon are advancing and are ordered to begin dismounting
this turn for the assault proper and my tanks are ordered to simply
continue pounding the enemy positions.
Action Phase:
This Action Phase was unremarkable except for the loss of three tanks.
The phase began with a Sherman Jumbo 76 achieving LOS on Vosse’s
Panther. It’s first shot ricocheted. Vosse’s return penetrated the
lower front hull but did not manage to brew up the behemoth facing him.
In reply the Jumbo 76 brewed up Vosse’s Panther from a range of only
269 metres.
The Jumbo 76 then made the mistake of advancing
beyond the house it had been hiding behind. This gave Knocke and
the other Panther good shots at it. The Sherman Jumbo bounced two
shells off the frontal armour of the Panther before being
brewed up nicely by a side hull penetration from Knocke’s 88
L/71.
On
the left flank Lummer’s King Tiger continued forth into the jaws of
the enemy infantry position. It suffered quite a severe pounding this
turn however.
Initially it spotted an enemy T8 reconnaissance car and engaged it.
Unfortunately
for Lummer he had failed to spot an enemy tank destroyer which was
hull-down on a small hill across the valley from his position. At the
instant he fired at the T8 the enemy TD fired at him and a 105mm
artillery shell exploded directly beside him.
Lummer
destroyed the T8 but his tank became immobilized due to the 105mm
shell. Well, the immobilization is unfortunate but at least Lummer is immobilized
in the midst of an enemy strongpoint. This means that he will continue
being able to use his main gun and machineguns to wreak havoc on the
enemy infantry.
As
befits his Elite status Lummer takes the time to send 2 shells towards
the enemy TD and quickly destroys it. It would appear tyhis TD was an
enemy Jackson armed with a 90mm gun. I was lucky to destroy it since
that gun is a real threat to my King Tigers and can take them out
frontally.
Lastly
I’ve taken a picture of Frick’s platoon as it crests the rise
directly in front of the wooded hilltop, disembarks from its transport
and advances on the enemy position. They’re keeping formation well.

Turn 11
Orders Phase:
The
main orders this phase consist of ordering Frick to pass through the
remnants of the recon platoon on the hill, ordering Husum to secure the
left side of the hill and ordering Wichterig’s men to dismount and
race forward with my sole surviving Panther in support in order to
drive the counter-attacking enemy Sherman Jumbo 76 and infantry back.
The artillery barrage I called on the half-platoon which charged my
half-squad on the hillside should be falling this turn. Once that does
its work my Battalion HQ unit shall advance and take the survivors
prisoner and, hopefully, set my own captured Panzergrenadiers free.
Action Phase:
After
the terror of the massive artillery barrages over the past few turns
only 3 men from the reconnaissance platoon are still in fighting order.
Still, they did run into a company of men supported by masses of
artillery so their losses are hardly surprising.
My
tank-infantry co-ordination is working very well this game. As
Frick’s platoon clears the scattered trees and runs for the nearest
foxholes it is closely supported by the StuH42s. Gary must be getting
very frustrated by now as I’ve counted at least 3 bazooka hits on
Lummer’s King Tiger. All have been hits on the frontal aspect though
and thus haven’t done any damage. Unfortunately this firing has
pinpointed his bazooka teams for me and they are about to become
priority targets for the StuH42s.
I
like to call the picture below “Application of Firepower”.
FOUR StuH42s are firing HE directly at the half-squad in the
building in the distance. As soon as Gary’s men show themselves in a
building I simply demolish it with DF HE. This is a quick and cheap
method of advancing and one I like to employ when I have such a surfeit
of firepower as I have this battle.

Husum’s
platoon, meanwhile, has advanced up the left side of the hill and is
now in position to begin tangling closely with the enemy infantry on
the hilltop. I’m holding the two StuH 42s back as I expect there to
be some bazookas on the top of the hill and don’t want to rush them
into an ambush if I can, at all, avoid it.
The
picture to the right bears particular study. A superficial examination would
simply show that Wichterig’s platoon is advancing in support of the
company commander. However, a deeper examination will reveal the usage
of terrain to provide cover for the infantry movement, hull-down
positions for the StuHs, whose refusal of the left flank here provides
both insurance against a spoiling counter-attack such as Gary put in a
turn or two ago AND suppression against such American units as are
still in view.
Turn 12
Well,
the real stand-out of this turn is the fact that the 3 StuH 42s on my
left put 8 rounds into the enemy infantry during the turn. The King
Tiger exhausts its HE ammunition and one battery of 81mm shells begins
firing on the enemy infantry at the end of the turn, with another 81mm
battery due to follow next turn.
Add
in the fire of the reserve infantry platoon and it is no surprise at
all that Gary’s infantry simply can’t mount an effective response.
Their bazooka teams are rattled, their MG teams dead and their infantry
and HQs pinned by the overwhelming volume of my fire. This is the way
to conduct an assault.
Elsewhere
very little of any consequence occurs. My StuHs take down another house
that enemy units were hiding in whilst my tanks and infantry on the far
right continue to maneuvre to the flanks such that they can begin
rolling Gary’s position up after turning his flank. This’ll all be
over very soon now.
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