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Section Leaders:
Fionn Kelly & Madmatt
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Terrain After Action Report
Fionn vs. He Who Would Not Divulge |
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German
Movies for Turns 4-6
German Commander - Fionn
Kelly
German
AAR: Turns 4 to 6
Turn
4
Orders
Phase:
Well, all is continuing
apace. My sperrbrecher elements are moving nicely into place on the
ridgelines immediately facing the projected enemy Main Line of
Resistance. My Maneuvre Element is pushing forward at speed, my
dismounted reconnaissance elements have yet to come under any seriously
intense fire and are
sweeping forward to towards the last set of hills before the village
proper. I can spy several enemy infantry units displacing from the
village and filtering into hilltop positions on the central hill. This
is quite pleasing to me as it will allow me to call artillery down on
their heads and attrit them at little cost in lives or vehicles.
On my left Wollak’s platoon
is ordered forward to the last clump of woods before the hilltop. I
plan to have his men and he wait there for a turn or two until my
artillery can soften up the hilltop enemy sufficiently to make a rush
practicable.
On my right I order my
Panthers to continue forward. Boy that little Greyhound crew must be
crapping their pants by now. They’ve got a squad of Crack SS
Panzergrenadiers running after them and three Panthers grinding slowly
after them. Rather them than me that’s for sure.
Action
Phase:

As
the above picture shows the clump of trees Wollak and his platoon have
advanced to has come under an absolutely murderous 81mm barrage. I’ve
only lost one man so far but this can’t last. Worst of all I can
determine that two enemy tanks are also beginning to pummel the woods
with direct fire HE. I doubt I’ll stay here for two turns.
The
sperrbrecher elements have moved into overwatch positions on all
important prominences. The rightmost circled tank is a Panther but I
felt it was worth circling as it is in a good overwatch position at the
moment, even though it isn’t a sperrbrecher unit.
Well,
that Greyhound crew must be breaking all sorts of land speed records.
It is handily outdistancing my chasing infantry and tanks. Still,
it’s only a minor distraction as it has no real combat capability and
utility and it would be incorrect for readers to assume that my
dwelling on it here was reflected in an equal pre-occupation when
playing. I only mention it here since it is amusing. In reality it
player no part in any decision-making process as, at this stage of the
battle, crews have no noticeable combat potential.
Turn
5
Orders
Phase:
Wollack’s platoon is being
fired on by 2 x 81mm FOs and 2 tanks. Given that my men had hidden well
at the end of the 4th turn I can assume that Gary will give
his tanks “area target” orders. What this means is that I now have
an opportunity to move to new locations without his tanks breaking
their “target area” lock. As for the artillery.. Well, with 81mm
shells a lateral displacement of some 20 metres can keep one safe from
95% of the artillery. Bearing those two facts in mind I have ordered
Wollack’s platoon forward to the little bunch of scattered trees to
their fore. I have also ordered one half-squad to rush into a crater
near the wooded hilltop. I will see what fires at this guy and then use
that info to create my enemy strength assessment. If the enemy has a
half-platoon or so I’ll rush him next turn. If not, I’ll have to
wait a while longer.
Elsewhere I continue my
“recon swarm” of half-squads and have my tanks continue moving
forward and into overwatch positions. Basically though there will be
little action elsewhere until such time as my reconnaissance screen
meets Gary’s infantry. Certainly I could force the issue along more
quickly by pushing my sperrbrecher units and reserves up but since
there is no NEED for them to be committed I prefer to keep them in
reserve. I always try to destroy the enemy with the smallest force
possible as that allows me to keep the largest reserve possible. Large
reserves have won me many of my games.
Oh, also note the little
trick I use to rid myself of the enemy gun moving up the hill on my
left flank. I can’t draw LOS to the gun from any of my sperrbrechers
BUT one can draw LOS to a point only a couple of metres from the gun so
I decide to area fire at that spot. Thank God for the area effect of HE
eh? The gun is taken out quickly at absolutely no risk to my own units.
Given its movement it was probably an AT gun of some potency with which
Gary hoped to catch my units in their flanks.
Action
Phase:
Well, well, well. Wollak’s
platoon suffers several further casualties but is still quite
combat-capable. It ends the turn having lost eight men in total since
the beginning of the battle but having fulfilled its mission.
Kersteter’s half-squad has
come under intense enemy fire. Not only has he run into the remains of
an enemy platoon but he has also managed to have a couple of HMGs open
fire on him also. The good news is that two of the enemy squads are
definitely down to under 2/3rds strength but the bad news is that I
certainly don’t have the strength to rush them. With this borne in
mind I think I’ll commit Wollak to take the right of the wooded
hilltop and my reserve platoon to take the left of the wooded hilltop (
where most of the US infantry are).

Elsewhere
one of Gary’s Shermans pops up to engage my Panthers. I still don’t
understand why he isn’t committing all three Shermans behind that
hill to stunting my Maneuvre Element when it is at its most vulnerable
( maneuvring with its flanks to the enemy tanks) but I’m not at all
disappointed that he is missing his best opportunity to stop them.
Since
Gary’s Shermans have Tungsten this tank vs tank duel is actually very
even. With that in mind I’m ordering the other Panther forward. I
have a feeling I’ll lose at least one of them next turn.
Turn
6
Orders
Phase:
Wollack. Advance with half
your men onto the wooded hilltop. Use the other half to provide
covering fire. The instant you have a foothold bring those you left
behind to provide covering fire forward and hold your bridgehead.
I’ve ordered the reserve platoon in full defilade behind you to
advance and support you. I NEED you to keep the enemy fully occupied
while the reserve advances. Good luck.
Maneuvre Element… Move
forward and engage the enemy Sherman. Disregard all other targets. I
want that enemy Panzer to burn.
Reserve Element. I’m
committing half of you now.
Husum… Move forward as
quickly as possible and bolster Wollack before the enemy can recover
from the shock of his attack, realize how weak he is, and annihilate
him.
Frick… Take the central
hill. I have ordered the reconnaissance platoon there to drive itself
into the enemy position but it will not be strong enough to gain any
ground. While it pins the enemy in place maneuvre to an advantageous
position and charge the enemy’s flanks.
Sperrbrecher Element…
Destroy anything which attempts to intervene.
Action
Phase:
Wollack’s platoon drives
itself forcefully into the wooded area. The first elements to enter the
woods suffer heavily from concentrated machinegun and rifle fire but
have survived well enough to allow me to commit the firebase elements.
This should suffice to create a tenable bridgehead so long as Frick
moves up quickly.

The
combined effect of the artillery barrages hitting this hilltop must be
very telling. I think I have surprised Gary by how closely I am willing
to follow my own barrages. In fact, I definitely have men in the target
area of my own 81mm barrages. As near as I can estimate right now the
150 metre deep by 60 metre wide area from the scattered trees held by
Wollak’s firebase element down to the last of the enemy units
cowering o the reverse slope is being hit by two of Gary’s FO's and 4
of mine. His units must be in pretty bad shape by now. Once I punch
through the platoon and MGs guarding the hilltop I predict I’ll be
facing mostly shattered survivors. So long as I don’t rush through
them I can easily reduce them at little cost…. That’s the plan
anyway.

Panzerfuehrer?
Panzerfuehrer? Repeat last message… Hello? As if out of nowhere this
Panther simply died. I have absolutely no idea who fired at it, where
they are or what weapons system they are manning. All I know is that
the tank is no longer available for my plans.
Fortunately
for me its loss coincided with the destruction of what I had believed
to be an enemy Sherman. In fact it turned out I killed a Veteran
Hellcat. Sehr Gut!

As
the tank which killed the Hellcat begins to reverse back from its
exposed position it is hit on its front turret several times. Given the
rapidity and ineffectiveness of the fire I’d say it is coming from a
40mm Bofors gun. Damnit, that must have killed my other Panther…
Those guns have just enough power to punch through the terribly weak
side armour.

Robbe,
buy your gunner a Schnapps. Robbe’s gunner placed his third 75mm HE
shell directly INTO the emplacement housing the enemy light gun ( which
I still believe is a 40mm Bofors but which hasn’t been positively
identified yet). I LOVE having high-quality gunners. They are so deadly
to dug-in guns.
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