NavBar

News
Updates, Info and the POTD

CMHQ Chat
Come on in and Chat with us

New Mods
Termporary 'Holding Area' for some all new mods.


CMMOS
Support Area and Mod List for the incredible Combat Mission Mod Option Selector Utility.


CM Meta-Campaign
News, Articles and Rules for this massive RPG Campaign

Combat Missions
Temporary "holding area" for files transferred to CMHQ


Mad-Dog Mod Packs
Downloads and info on these Graphic and Sound Packs


3rd Party Mods
Sound and Graphic Modifications from user submissions


Articles

Tactics, Military History, Reviews and General Interest

Patches / Demos
Game Demos and Patches for Combat Mission


Scenarios/Operations 
Dloads, Analysis and Tactics on exclusive CMHQ battles

POTD Archive 
Dedicated Archive for all those scrumptious Pictures of the Day


After Action Reports
Battle reports from different scenarios- Demo and Release


Heroes Corner
Stories, and pictures of Heroes from Combat Mission


Special Events
Pictorial
Extravaganzas featuring standout aspects of CM

New Features
Themed Picture Galleries featuring various game facets


Archives
Older News, AAR's and Features

Submissions
Guidelines on Submissions for Articles, Heroes, Pics and MODs

Links
Other sites supporting Combat Mission

Section Leaders:
Fionn Kelly & Madmatt

 

DYO After Action Report
Fionn vs. The US Cavalry

Click Here for Print Friendly .DOC version

German Commander - Fionn Kelly

German Turns 21-25

 

The situation at the beginning of these turns is that Chris has managed to bring forces to bear on both of my flanks and is advancing on my  infantry platoons’ positions. I expect contact to occur during turns 26 to 30 but feel that the next five turns will decide whether or not I can hold later. To that end I am going to commit the last of my arty and re-position such heavy weapons teams as necessary.

 

 

On my left flank the turn begins with the almost instant annihilation of my 2cm FlakVierling by an enemy tank destroyer. Judging by the size of the explosions this TD is armed with another 90mm gun and this tentatively IDs it as an M36.

 

The two HMG42 teams are also beginning to pull back. I’m toying with the idea of pulling them back to the next ridgeline to provide some cover for Staeker’s platoon if I decide to pull it back after ambushing the leading group of Chris’ forces.

 

In the centre of the battlefield I re-orient the SMG platoon to try and put some pressure on the US infantry platoon nearby. I don’t have any hopes of over-running the American positions BUT I do hope to draw some units away from Chris’ main attack and into a futile attempt to chase the SMG platoon down.

 

On my right flank I begin the repositioning of the 2cm FlaKVierling. I am moving it rightwards a little so that it can be in position to bring some fire to bear on any enemy infantry platoons which attempt to turn the flank of my reverse slope defence.

 

Meanwhile Scheer and Hochstadter’s platoons continue to move into the alternate positions I’ve picked for them. By the time they are finished they have formed a new, contiguous line running along the reverse slope of the ridge and the woods beside it. The line should be strong enough to throw anything less than a company back. My only problem is that it looks like Chris can commit at least two companies to frontal attacks and the remnants of another company ( mainly survivors from the wooded plateau I’ve been shelling) to a flank attack. Factor in the 5 or 6 tanks on this flank and you have a situation which can best be described as desperate.

 

As the infantry fall into position behind Steinbauer’s tank and he pummels the flanking US infantry with HE shell after HE shell disaster befalls me. Steinbauer is hit and slumps, injured, into his tank. In a fight where a premium will be placed upon seeing the enemy first and destroying him quickly I’ve just had my principal anti-tank asset blinded in one eye. As a response to this I immediately down-grade Steinbauer to a secondary anti-tank asset and decide to pull him back and move him to my left flank in order to help fight off the enemy infantry threat. From now on Geier’s Jagdpanzer IV will form my anti-tank bulwark on the right flank.

 

I reverse Steinbauer into full defilade through a gap in my infantry positions and then send him haring off to my left flank as quickly as possible as Chris’ infantry are advancing quickly there.

 

As Steinbauer moves leftwards I notice an opportunity to bring him up for a hull-down shot at the enemy tank-destroyed on the distant ridgeline. Since I’m determined to take whatever chances present themselves for whittling down the enemy’s forces I plot a mini-pincer. Steinbauer will move up from behind a hill to engage the enemy tank destroyer while Geier’s Jpz IV will maneuvre to bring it under fire from the side. If all goes well the enemy TD and light gun ( almost certainly a 40mm AAA gun ) will both be knocked out at no cost and then my two remaining AFVs can concentrate on shoring up my two flanks without worrying about any nasty maneuvres by the TD.

   

Unfortunately, as Geier moves forward he stops to take the light gun under fire. Damnit Geier, you don’t even have HE shells. Kill the godamn tank and not some crappy little AA gun. Worst of all this movement coincides precisely with the moving up of all of Chris’ tanks on my right. The turn ends with an M36 drawing a perfect bead on that congenital idiot Geier. I respond by ordering Geier to rotate to place his frontal armour facing the 90mm gun on the M36 as quickly as possible and then to reverse into a new firing position. This SHOULD save me but one can never know given the vagaries of luck in CM.

 

As the next turn unfolds Geier pulls his “great escape” off and manages to survive to fight another turn. The enemy tank destroyer on the ridgeline isn’t so lucky and after about 4 or 5 misses my Panther finally takes it out.

 

The 25th turn ends with my last 81mm artillery barraging some woods that an enemy platoon is forming up in whilst my infantry and panzerschreck teams settle into their fighting positions. (Take particular notice of the placement of the schreck team in the middle of the valley Scheer and Hochstadter’s platoons are defending. I have placed it here in an endeavor to take out any of Chris’ armour which pokes its nose in too far. To encourage Chris to poke his nose into range I’m going to be careful to leave some areas uncovered by my Jpz IV. When Chris moves forward to take advantage of this “lapse” on my part I’ll great him with a schreck straight in the turret. That’s the plan at least.

   

On my left flank Staeker’s platoon is finally brought into action. An entire American company is arrayed facing it but one platoon from that company is about to become mincemeat. Once I’ve chewed that platoon up I’ll be left facing 2 platoons plus 3 or 4 MGs. That would be enough to take out Staeker’s platoon but I’ve decided to move my 2 HMG42s back into position and bring Steinbauer forward aggressively and try to hold the “Staeker line”. 1 German platoon + 1 Panther ( almost out of HE) and 2 HMG42s ought to be enough to hold off two American platoons.

I’m confident of holding my left flank securely. The battle now will be decided on my right flank. My left is secure. My right still hangs in the balance.

 

 

Back to Turns 16-20

Forward to Turns 26-End