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Section Leaders:
Fionn Kelly & Madmatt
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DYO
After Action Report
Fionn vs. The US Cavalry |
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German Commander - Fionn
Kelly
German Turns 16-20
On the left flank the continual writing down of
enemy forces continues. My SPW 250-9 continued to occupy Chris’
attention as I hurled it around close to his advancing infantry units.
Eventually though it was close-assaulted and destroyed by an infantry
squad but I estimate that the platoon which was subject to its tender
attentions has suffered at least 25% casualties. The most important
thing of all though is that this writing down is also upsetting the
timing of Chris’ advance and disrupting its co-ordination.
In the centre of our area of operations my SMG
platoon does well. I push it relentlessly forward accepting the
exhaustion of my men in return for ensuring that the FO's can’t
possible escape. I quickly eliminate two FO teams before swinging the
SMG platoon rightwards and into the flank of
a US infantry platoon only 100 metres or so from the Fo's. The
lack of action on the part of this platoon confuses me though. Why
didn’t it move to aid the Fos when Chris realised they were bound to
come under attack? Admittedly he was correct not to commit them since I
had an SMG squad waiting in some trees nearby to ambush them from
close-range if they moved to protect the Fo's but I can’t understand
why they didn’t move and I don’t like to see anything I can’t
understand on a battlefield. Seeing an opponent do something one does
not understand means that you can no longer be certain that your
estimate of his future actions is practicable.
Anyways, the Priest which was committed to shell
Hochstader’s platoon into oblivion is quickly dispatched by my 2cm
FlaKVierling firing over open sights at a range of only about 200
metres. The 2cm FlaK then proves its worth in the ground role by
pouring volley after volley into the enemy infantry platoon mentioned
above. By turn twenty I can see that the 2cm FlaK must have accounted
for roughly a dozen enemy troops although its kill box shows only 1
confirmed casualty caused.
On my right flank things get very exciting. I
continue to pour artillery into the wooded plateau for several turns. I
can spot several heavily attrited squads and, at one stage, a dead
bazooka team appears right in the middle of the shelling. Chris
doesn’t seem all that bothered
by the shelling though and insists it isn’t doing very much damage.
Ever on the lookout for a good counter-attacking opportunity I decide
to re-deploy Hochstader’s platoon rightwards and into prospective
“jumping off” positions for an attack into the woods. I send one
half-squad forward just to check the positions of the enemy infantry in
the woods and also to gain a little intel on whether or not a
counter-attack into the woods is possible. If the enemy troops had been
all panicked and broken then I would have ordered a quick, sharp
counter-attack. I would then have forced Chris to re-deploy, re-organise
and would have withdrawn before his own counter-attack could hit the
woods. Doing this would have given my tanks and HMGs even more time to
whittle his forces down plus it would have severely rattled Chris ( I
hoped ). When the infantry half-squad makes it into the woods it is
taken under fire by some of Chris’s squads and I decide that he
isn’t badly hurt enough to succumb to a platoon-sized counter-attack.
I therefore decide to use the artillery fire and general damage
inflicted over the past few turns to cover the withdrawal of my two
infantry platoons.
My tanks do some sterling service over the
course of these turns. The undamaged Panther pumps HE shell after HE
shell into the advancing enemy infantry. The casualties caused by the
Panther are welcome but what is more important is that it is thoroughly
slowing down and destroying the co-ordination of Chris’ advance.
Every time a squad breaks and runs to the rear I delay his assault for
a turn or two as the rest of that platoon must wait for the broken
squad to recover and make its way back up to the front with them. Of
course Chris could simply leave the broken squad behind but he is too
much of a professional to throw away his numerical advantage due to
sheer impatience.
On the extreme right the survivors of the
company HQ and single surviving half-squad continue to pull back.
Eventually I’m going to link them up with Scheer and Hochstader. For
now though they are providing the eyes I need to keep abreast of
Chris’ advance.
My plan over the next few turns is to deploy
Scheer and Hochstader’s platoons on the reverse slope of the ridge
facing rightwards. Chris KNOWS that to attack an enemy on a reverse
slope is simply inviting an infantry blood-fest. He also knows that his
best chance of conducting a breach through the sort of terrain I’m
deploying on is to bring all his tanks up to provide fire support and
pin me frontally while he brings a couple of platoons around to attack
into the flank of my reverse slope defence. With a view to preventing
this I’m taking the following precautions:
1.
Continued artillery barrages on the wooded plateau from which his
flanking forces must be launched. If I can weaken them enough then I
can prevent the flanking attempt (or at least weaken it enough so that
it won’t succeed).
2.
Keep my Jagdpanzer IV in its current location. It can prevent any of
Chris’ tanks working forward unless they take the most roundabout
route possible ( around the wheat field). IF his tanks take that route
then this will delay his advance for many turns as that route is quite
slow. If he tries to simply bull forward and take out the Jpz IV then
I’m confident that my Jpz IV can hold and destroy whatever he tries
to advance across the wheat field.
3.
I’m redeploying my 2cm FlaKvierling so that it can bring fire to bear
on any enemy infantry which try to attack the flank of my reverse slope
positions.
4.
After a little more sparring I’m going to withdraw my SMG platoon and
use it as my reserve proper.
5.
To shore up my left flank I intend to withdraw the Panther from its
current forward position and race it to my left. I can see one enemy
tank or tank destroyer on that flank and I need the Panther to destroy
it AND back up the solitary infantry platoon. 1 infantry platoon
can’t withstand a company but 1 infantry platoon backed by a Panther
and 2 HMG42s can.
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