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Section Leaders:
Fionn Kelly & Madmatt

 

 

The Sunken Lane

Click Here for Print Friendly .DOC Version!

German Commander - Fionn Kelly

NOTE: SPOILER INFORMATION. This After Action Report contains detailed information regarding units and  terrain disposition to a scenario that may be included in the release version of Combat Mission. If you wish to play this game Blind or partake in a Double Blind match then READ NO FURTHER!!!!

 

Graphics Note: While the events in this AAR were played on a very recent Beta Build of Combat Mission. The graphics, at that time, were not finalized. For Final Graphics please view the POTD Feature which runs daily here and various features on the CMHQ-Annex site.

 

Turn 4:

 

Thought Processes:

 

     1.    The situation is unfolding well. Bil’s tanks haven’t played much of a part at all in the game and I’ve roughly located 5 out of the 6 he started with. He appears to be putting two tanks behind each advancing company. This is interesting because it shows evidence that Bil is conducting a “wide front” advance and isn’t concentrating his forces at a Schwerpunkt as I would do.

 

      2.    Bil has a total of 6 infantry platoons available at this point. 3 of these platoons have been severely battered. Another 2 are in my sights and in the open and cannot advance any farther. Only one platoon is unaccounted for. I suspect that it is advancing somewhere in the region of the Sunken Lane since all the evidence I’ve seen intimates that Bil is not keeping any combat reserve to speak of.

 

      3.  The above points lead me to conclude that Bil is attacking on a wide front without any tactical reserves. Now that I’ve learnt this about him I can assume that he will continue to do this for the rest of this scenario and the rest of my plans and enemy threat assessment will be based on the assumption that Bil will continue to act as he has done up until now.

 

 

 

Orders Phase:

 

I order the platoon on my leftmost flank to advance across the wheat field there and thus get in “behind” the enemy company to the left of the road. Elsewhere it is really just a matter of pouring it on and holding my positions.

 

Teichert’s platoon is, however, ordered to fall back from its current position. Bil’s losses here have been disastrous and I want to pull back before he can bring his third platoon to bear.

 

 

Action Phase.

 


This general overview shot shows the locations of each of my Panzergrenadier platoons and the general movement orders given to them. The only order of any great substance is to Giesey’s squad on my left flank which is ordered to push across the wheat field in preparation for an attack into the enemy’s rear.

 

 


As you can see, by the end of this turn, Giesey’s platoon has begun to cross the wheatfield. I forgot to factor in the time it took them to pass through the bocage so they’re a bit behind where I thought they’d be.. All in all this extra delay means that they’re now about 1 turn behind “schedule”.

   


As Teichert’s platoon begins to fall back casualties reach an extreme level. Teichert’s platoon now comprises only 18 men instead of the usual 34.

 

 


Suddenly more British troops suddenly appear in the middle of the road. I had absolutely NO idea these troops were here even though they must have been within 40 metres of my position for the last minute or so. Score another one for the FOW in Combat Mission.

 

 


This shot is taken from the position of Bertram’s platoon just across the road from Teichert’s platoon. Mere seconds after the last picture was taken we can clearly see an entire infantry platoon advancing on Teichert’s retreating platoon. This new British platoon wipes out Teichert’s HQ squad and the survivors of two of his squads. Only the 6-man strong squad which fell back first has escaped this holocaust.

 

 


Unfortunately for Bil the Panzergrenadier squad of Bertram’s platoon with good LOS across the road manages to take this entire platoon under fire and quickly eliminates the platoon HQ and kills roughly half of the entire platoon in mere seconds.

 

Bil’s attack has wiped out Teichert’s platoon as an effective combat force but, in so doing, he has assured the loss of the third platoon on this flank. The combat power of one of his two companies is now virtually destroyed and all it cost me is a single platoon. Not bad.

 


On my right flank Bil is being a bit more cautious and his tanks are laying down some direct HE and MG fire on the forward slopes of the slight ridge running through the rightmost portion of the map. Unfortunately for Bil almost all of my men are positioned on the REVERSE slope of this ridge and so are quite immune to any suppression.

 

He must definitely be badly rattled if he is beginning to lay down fire like this though. I can’t blame him though since his losses have truly been horrendous. In the picture above one should also notice the Panzerschreck team in hiding on the forward slope of the ridge. I have ordered it to hide in ambush and engage any tank which passes over or near the ambush marker. At that range the Panzerschreck shouldn’t miss and it should definitely make Bil even more fearful of attacking when one of his tanks goes up in flames.

 

 

Examination of British Losses to date.

 

On my left flank 3 platoons have been committed to the attack at this stage.

 

Platoon 1 is the name I’ll give to the platoon nearest the wheat field on my left.

Platoon 2 is the name I’ll give to the platoon nearest the left side of the road.

Platoon 3 is the name I’ll give to the platoon which just attacked across the road.

 

Platoon 1 :

Has lost 1 squad entirely.

Its other 2 squads are down to roughly half-strength each.

Its Platoon HQ element is still present.

 

Confirmed losses:  10

Estimated losses:  20 ( I figure the other two squads are down to half-strength each)

 

 

Platoon 2:

Its platoon HQ element has been eliminated.

Has lost all 3 squads.

 

Confirmed losses: 34 men. (the entire platoon).

 

 

Platoon 3:

Its Platoon HQ element has been eliminated.

Each squad has suffered some losses and comprise 7, 6 and 4 men respectively.

 

 

Conclusions:

Platoon 1 is too weak to be capable of offensive action.

Platoon 2 has been totally eliminated.

Platoon 3 has lost its HQ and so is incapable of offensive action ( I’m going to attack across the road so as to wipe it out next turn also so it won’t survive another minute.)

 

 

On my right flank we can see that 3 platoons advanced across the wheat field. I’ll call these platoons 4,5 and 6.

 

Platoon 4:

Platoon HQ:            1 survivor

Squad 1:            1 survivor.

Squad 2:            8 survivors.

Squad 3:            10 survivors.

 

Confirmed Losses: 14 men.

Survivors:                     20 men.

 

The staggering discrepancy in casualties in the 4th platoon can simply be explained by the location of the squads when my ambush was sprung. The platoon HQ and 1st squad were in the lead and bore the full brunt of the ambush. The 2nd and 3rd squads stopped well outside my ambush zone and thus suffered little loss

 

 

Platoon 5:

Platoon HQ:            Unknown.. It panicked and ran off at the start of the turn.

Squad 1:            1 survivor:

Squad 2:            1 survivor.

Squad 3:            2 survivors.

 

Confirmed Losses: 26 men.

Survivors:                       8 men.

 

 

Platoon 6 is the platoon which advanced and wiped out my rightmost squad in the bocage. By the end of this turn it is in full retreat across the wheat field and comprises the following:

Platoon HQ:        3  survivors.

Squad 1:            2 survivors

Squad 2:            4 survivors

Squad 3:            5 survivors.

 

Confirmed losses:  20 men.

Survivors:                     14 men.

 

 

In addition to this I have killed a couple of the platoons’ accompanying mortar and PIAT teams.

 

 

Basically these statistics tell a great story for me. I’d have to say that only two of Bil’s platoons could, in any way, be even considered capable of offensive operations. Even these two are extremely marginal and I wouldn’t want to use them to advance myself. However, with his strong tank support Bil can afford to put in a weak infantry attack just to force me to reveal my positions so his tanks can shell me to hell and back.

 

Of the 224 combat infantrymen (with rifles) in his two companies Bil has definitely lost 121. This leaves him with only 103 combat infantrymen anymore and most of those are either panicked or are part of shattered formations.

 

In other words, I’ve achieved my goal of ensuring that Bil’s main attack is going to have to wait for his reinforcements to show up. I lost a further 25 men in doing so but, basically I have lost a total of only 44 men which means I’m exchanging roughly 3:1. Even better than that most of my damage is concentrated in 1 platoon whereas all 6 of Bil’s platoons are on the ropes and in terrible shape.

 

It is DEFINITELY time to counter-attack and hammer his infantry while they’re still punch-drunk.