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Section Leaders:
Fionn Kelly & Madmatt
The
Sunken Lane
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German Commander - Fionn
Kelly
NOTE: SPOILER INFORMATION. This After Action
Report contains detailed information regarding units and terrain
disposition to a scenario that may be included in the release version
of Combat Mission. If you wish to play this game Blind or partake in a
Double Blind match then READ NO FURTHER!!!!
Graphics Note:
While the events in this AAR were played on a very recent Beta Build of
Combat Mission. The graphics, at that time, were not finalized. For
Final Graphics please view the POTD Feature which runs daily here and
various features on the CMHQ-Annex site.
German
Turn 19:
Orders
Phase:
I’m going to simply bring
all the forces which have finally destroyed all resistance on my right
flank ( the two tanks excepted) towards my left flank. Bil’s human
wave style assaults pack a tremendous punch when they hit my line but
casualties are intense and they leave his flanks intensely vulnerable.
My orders this turn are relatively simple:
1.
Sehmel and Bertram are ordered
to advance along the road towards my left flank. By following the road
they will inexorably head towards Bil’s rear areas and force him to
either moderate his attack or will simply surprise and crush him.
2.
I order the machineguns and
mortars which I’d ordered towards my extreme left flank to move
rightwards again since Bil’s attack is coming in one field to my
right of where I expected it to come.
Action
Phase:

My
machinegun trap has worked better than even I anticipated due to a
combination of luck and Bil’s haste to attack. It turns out that my
two HMG42 teams have perfect LOS to exactly the point where Bil’s
leftmost units are seeking to cut through the bocage. What’s more,
his units are bunching up as they enter the bocage and my machineguns
are simply pouring burst after burst into this clump of soldiery.
Already I can confirm that my machineguns have killed or wounded
another 5 or 6 British soldiers this turn and several squads have
definitely panicked and run to the rear due to the fire from my HMG42s.
His units appear so bunched up that any burst aimed at any unit is also
scattering and hitting other units in their close proximity. It would
appear that this thrust, being made by the survivors of the 1st
reinforcing company, has been fully stopped by these two HMG42 teams. A
combination of haste and the coming together of two or three unlikely
factors has allowed these HMG42 teams to really just stop these
survivors in their tracks.

I can identify two platoons of British troops charging my defensive
position. My units take them under fire but are too weak and too low on
ammo to decisively check this rush. One of Duve’s squads is wiped out
in mere seconds but again Bil is bunched up too much and I can see that
some of his squads are missing. Presumably they have broken and run to
the rear.

On my extreme right flank Sehmel and Bertram quickly force the
Battalion HQ to surrender and then begin moving to attack the rear of
Bil’s current thrust. As they move they come under fire from four
British troops ( probably left over from the first two companies). In a
way I’m glad they’ve been spotted since this will let Bil know of
the threat to his flank and hopefully draw off some of his men from his
frontal assault on my position.
At
the end of this turn Bil and I hold a discussion about the current
situation and we agree to call a cease-fire. We both realize that my
current forces on-map are more than sufficient to destroy his remaining
company and that with the arrival of an entire reinforcing company next
turn I won’t have any trouble pushing his forces back and off the
map.
The battle is decided and there is no point prolonging it
just for the sake of playing out a known result. Tomorrow I’ll post
the casualty reports, shots of the end-game positions and a platoon by
platoon tabulation of casualties caused/sustained. Some of the results
were very surprising insofar as I had some platoon which had been in
the thick of the action in which one squad accounted for close to 30
casualties while another squad in the same platoon and occupying the
same positions had caused only 3 casualties. I’ll also post a
discussion of what lessons can be drawn from this game and my own
thoughts about my errors.
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