VIII. Intelligence.

 

1 Overview:  (ALL) 2

2 Introduction:  (ALL) 2

2.1     FOR PLAYERS: 2

2.2     FOR STAFF: 3

2.3     FOR GMs: 3

3 Active Intelligence Activities:  (ALL) 3

3.1     Introduction: 3

3.2     Requirements: 3

3.3     Patrols: 4

3.4     Observation Posts (OPs): 4

3.5     Listening Posts (LPs): 4

3.6     Forward Observation Post (FOPs): 5

4 Passive Intelligence Activities:  (GMs) 5

4.1     Introduction: 5

4.2     Battalion Passive Intelligence: 5

4.2.1      Battalion Collection: 5

4.2.2      Battalion Content: 6

4.2.2.1       Battalion Intel Content Chart: 7

4.2.2.2       Interpreting the Intel Content Results: 7

4.2.3      Example of Field Unit Passive Intelligence Collection and Content Determination: 8

4.3     Divisional Passive Intelligence: 9

4.3.1      Divisional Collection: 9

4.3.2      Divisional Content: 9

4.3.2.1       Divisional Intel Content Chart: 11

4.3.2.2       Interpreting the Intel Content Results: 11

 


1 Overview:  (ALL) 

(table of contents)

(Section 3) – Active Intelligence Activities:  (ALL):

 

·         There are basically four active intelligence-gathering methods: Patrols, Observation Posts (OPs), Listening Posts (LPs), and Forward Observers (FOs).

·         Each of these active intelligence gathering methods MUST be tracked as an independent unit i.e. they MUST have specific orders, a location, a movement path, etc.

·         Dependent on their orders, they will collect the appropriate intelligence.

 

(Section 4) – Passive Intelligence Activities:  (GMs):

 

·         Passive Intelligence Activities are actions are usually not specifically addressed or ordered by Players but could yield intelligence information.

·         Each turn each Field Unit has the opportunity to gather passive intelligence information.

·         If passive intelligence information is gathered, the GM will determine its content.

·         Divisions can also gather passive intelligence data, BUT ONLY during the STAFF PHASE.

 

2 Introduction:  (ALL)  

(table of contents)

 

Intelligence is the collection of information about the enemy.  Intelligence is being about to answer what the enemy is, who the enemy is, where the enemy is, when the enemy will act, why the enemy acts, and how the enemy plans to accomplish it goals and objectives.

 

In WWII, the collection of intelligence was a complex task because it relied mostly upon seeing and hearing the enemy, relaying that information up the chain of command, and then aggregating all the seemingly trivial bits and pieces of data into information.

 

There are two methods to collect information about the enemy: Active Intelligence and Passive Intelligence.  In CMMC, Active Intelligence gathering are efforts that require separate orders to accomplish such as patrolling, observation posts, listening posts, forward observers, etc.  Passive Intelligence gathering are all of the other methods / activities that a Field Unit could gather information, but typically does not order its forces to do such as questioning refugees / local inhabitants, general observation of enemy forces, etc.

 

Active Intelligence Activities require a set of orders and the GM will resolve (provide) intelligence based on a Field Unit’s actions during the game, which are dictated by its orders.

 

Passive Intelligence Activities are resolve (provide) intelligence with the GM rolling a die each turn and determining if the unit gathered information.

 

2.1    FOR PLAYERS:

 

Players are required to:

 

·         Players do not have intelligence requirements.

·         Patrols, OPs, LPs, etc. require their location, force size, movement path, reaction to the enemy, intention, and how it is going to convey information.

 

Players should be aware of:

 

·         How to write a SALUTE report.

·         The different types of patrols.

·         The differences between OPs, LPs, FOPs, etc.

 

2.2    FOR STAFF:

 

Staff should be aware of:

 

·         The different parameters that can increase intelligence collection.

 

2.3    FOR GMs:

 

GMs are required to:

 

·         Understand manage patrols, OPs, LPs, etc.

·         How to provide intelligence from these active operations.

·         How to determine Battalion and Divisional Passive Intelligence Collection and Content.

 

3 Active Intelligence Activities:  (ALL)

(table of contents)

3.1    Introduction:

 

These are intelligence activities that REQUIRE a Player to write a set of orders to direct the intelligence gathering activity.  Examples of common Active Intelligence Activities are:

 

¨           Patrols.

¨           Observation Posts (OPs) or Listening Posts (LPs)

¨           Forward Observers (FOs).

 

3.2    Requirements:

 

Each one of these activities REQUIRE the Player to identify via orders:

 

¨           The force’s (the patrol, the OP, the FO, etc.) location.

¨           The force size i.e. how many men are in the force, which unit are they from, etc.?

¨           The force’s movement i.e. its movement path, timing, etc.

¨           The force’s reaction to the enemy i.e. withdrawal, attack, etc.

¨           The force’s intention i.e. it is there to observe, it is to fire upon the enemy, sniper (if