V. Combat.
1 Overview: (ALL) 4
2 Introduction: (ALL) 5
2.1 Overview: 5
2.2 FOR PLAYERS: 6
2.3 FOR STAFF: 6
2.4 FOR GMs: 6
3 Tactical Battle Creation Process: (GM) 7
3.1 Introduction: 7
3.2 Player Orders: 7
3.3 GM Inputs: 8
3.3.1 Is there a Tactical Battle?: 8
3.3.2 Engagement Range: 8
3.3.3 Unit Awareness: 8
3.3.4 Map: 8
3.3.5 CM Parameters: 9
3.3.6 Scenario Length: 9
3.3.7 Units: 9
3.3.8 Supply: 9
3.3.9 Unit Deployment: 9
3.3.10 Intel: 9
3.3.11 Reinforcements: 9
3.3.12 Battalion Cohesion: 10
4 Player Orders: (ALL) 10
4.1 Introduction: 10
4.2 General Considerations for Orders: 10
4.2.1 Supply: 11
4.2.2 Command and Control: 11
4.2.3 Flank Security: 11
4.2.3.1 Example 1 of a Flank Security Order: 12
4.2.3.2 Example 2 of a Flank Security Order: 12
4.2.4 Local security: