V. Combat.

 

1 Overview:  (ALL) 4

2 Introduction:  (ALL) 5

2.1     Overview: 5

2.2     FOR PLAYERS: 6

2.3     FOR STAFF: 6

2.4     FOR GMs: 6

3 Tactical Battle Creation Process:  (GM) 7

3.1     Introduction: 7

3.2     Player Orders: 7

3.3     GM Inputs: 8

3.3.1      Is there a Tactical Battle?: 8

3.3.2      Engagement Range: 8

3.3.3      Unit Awareness: 8

3.3.4      Map: 8

3.3.5      CM Parameters: 9

3.3.6      Scenario Length: 9

3.3.7      Units: 9

3.3.8      Supply: 9

3.3.9      Unit Deployment: 9

3.3.10    Intel: 9

3.3.11    Reinforcements: 9

3.3.12    Battalion Cohesion: 10

4 Player Orders:  (ALL) 10

4.1     Introduction: 10

4.2     General Considerations for Orders: 10

4.2.1      Supply: 11

4.2.2      Command and Control: 11

4.2.3      Flank Security: 11

4.2.3.1       Example 1 of a Flank Security Order: 12

4.2.3.2       Example 2 of a Flank Security Order: 12

4.2.4      Local security: