1 Guide to reading
the rules and learning how to play CMMC: (ALL)
3 Tactical Combat Resolution:
(ALL)
4 Chain of Command (CoC): (ALL)
5 Game Rules and Process: (ALL)
6 Master Table of Contents:
(ALL)
6.1 Chapter 1:
Introduction to CMMC.
6.2 Chapter 2: CMMC
Fundamentals.
6.3 Chapter 3: Command
& Control.
6.4 Chapter 4: Movement
Rules.
· DO NOT READ OR ATTEMPT TO MEMORIZE ALL OF THE RULES. THEY ARE COMPREHENSIVE AND COVER NEARLY ALL ASPECTS OF WWII OPERATIONS. Use the following suggestions as a guide and you will soon be playing CMMC.
· The rules are divided logically into ‘Chapters.’ Each ‘Chapter’ is available as a separate HTML or MS Word document, for viewing or downloading at the CMMC website. Each ‘Chapter’ is divided into ‘Sections.’ Each ‘Section’ is primarily written for either the ‘player’, ‘staff’, or ‘GM’. Thus each reader can focus his attention on the ‘Sections’ most important to his position. GMs will be expected to read all sections because they are the authorities within the game.
· When learning the rules and process of play, first read this Master Synopsis. This document contains the “Master Table of Contents” for all the rules, a “General Briefing” on CMMC, and a brief “Overview” of all rules. This will give you an understanding of the basic processes of the game and allow you to begin playing!
· After the reading the Master Synopsis, the most important ‘Chapter’ for understanding the basics is CMMC Fundamentals (Chapter 2). This chapter describes: (1) roles & responsibilities of participants, (2) organization of participants, (3) the major communication processes, (4) the turn structure and sequence, and (5) basics on orders. IT IS IMPORTANT THAT EVERYONE UNDERSTANDS THIS CHAPTER.
· Now, glance over the rules that correspond to your position in the game (if you are a Logistical Officer, you will want to read VII. Logistics, or Battalion CO’s will want to read Movement, Post Combat, etc).
· Read the ‘CPX Debriefing’. This text is a ‘lesson learned’ statement on the most important conclusions on what went right and wrong in the CPX (Command Post eXercise) and suggested solutions. It will provide a good grounding in many of the core CMMC processes.
· One trend that we have observed is that new participants typically have to spend a good deal more time initially learning the rules and game flow, but require considerably less time worrying about rules once the basics are mastered (freeing up time to think about military planning and operations!).
· Keep the rules handy when playing and refer to specific details as they come up. As you play more, you will naturally learn from the game experience.
· The rules are designed to be a foundation—GMs and Players put muscle on this skeleton. In addition, all rules are dynamic and are open to changes and additions as required.
· REMEMBER – COMMUNICATE. Ask your Chain of Command questions; ask your GM questions. Somebody has the answer to all your CMMC questions!
…At 2300 hours, Sturmabteilung, divided
into small groups, successfully infiltrated enemy lines under the personal
leadership of Oberst Ulrich Adler, Rgt.-kdr of PGR 104. Once they were through, an artillerie
barrage opened up against key points and Kampfgruppe Reinhardt and Operationsgruppe
Engel assaulted enemy lines in the wake of the stosstrupps. Advancing rapidly through enemy defences, Operationsgruppe
Engel’s objective was to seize Mardigny on the left flank, while Kampfgruppe
Reinhardt was to be deployed on the right flank from where it could later
strike the enemy concentrations north and east of Lorry from the rear,
separating them from the Moselle bridgehead.
The artillery proved highly effective and the grenadiere felt a
tremendous sense of revenge after having suffered under constant shelling for
the prior 12 hours…